Need for Speed: Shift

It is a simulator or atleast it is a simulator wannabe… “Shift takes its place focusing on simulation racing and realistic drifting rather than the arcade racing…”

and for the GTR part of your post “Shift was developed by Slightly Mad Studios—who, under their former name Blimey! Games helped develop GT Legends and GTR 2 together with SimBin Studios” so it is a game like GTR.

And I didn’t compare it to a rally sim, i just said try that if you want a simulator game

Edit: Oh and you can’t judge me for not sharing the same opinion about the game as you do. (I’m not sure i wrote that sentance correctly, but i think you’ll understand what i’m trying to say)

It’ isn’t a simulator, although it does attempt to give the feel of one more. It still has major NFS elements in there. Tyre wear? there are no pit stops ffs! It is moving towards the simulation kind of feel, and there are some elements in there…but it isn’t one yet.

I know all of this already, thanks. I do hope SMS move on after this EA throttled game, onto something more suiting to their heritage, like the Ferrari project they had going on a long time ago, as ‘Blimey!’ There was a buzz in the simracing community that it would be closer to a sim, but unfortunately not.

When you could have just as easily recommended one of those I mentioned. It would have suited the subject matter better, that’s all. RBR is a kick arse game, don’t get me wrong, especially with the RSRBR updates.

I’m not trying to judge, it’s just I enjoy it more than you, simple as.
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Ok, this is either going to be the worst or the best anaolgy ever.

But Need for Speed is like a person almost.

Back in the 90’s it was just a kid, and all it wanted to do was to mess around, go fast and not have any corelation to realism.

Then in 2000 it reached the teens and got into the underground phase, desperately trying to fit in with the crowd, but like most people who did that back then, they were retards and morons, Underground 1&2 were terrible games, Most Wanted was a half arsed effort to introduce cops back to NFS and Carbon was lame to the extreme.
ProStreet wasn’t much better, trying to be serious but still trying to conform with the crowd.

And Undercover I didn’t touch.

Shift is NFS in it’s 20, matured and trying to get taken seriously, but still in the NFS way, NFS has never been about pure realism like, for example, Gran Turismo, but it’s got the elements in Shift but still deep down NFS.

Which is why I like it, it’s actually the first NFS since Hot Pursuit 2 I have paid for and is the only one since then that I deem worthy of the NFS title.

Sure they say they are going for realism, and some aspects they are and they did it, I love the track, racing on Laguna Seca and Nürburgring.

Aze I guess I wont judge you, but I will form my own opinion of you, you are very shallow.

So those menu videos when it drives the cars around and does stunts, that was NFS masturbating?

Graphix kewl, physix okay, cockpit view - awesome, damage model - horrible crap.
That said, still waiting for GT5. Nearly a thousand of cars. Freaking grand, for crying out loud!
And damage. And Merc SLS, and 458 ferrari.

P.S. NFSU1 was awesome when it came out, fuck you very much.

No

It

Wasn’t.

wankah :stuck_out_tongue:

Oh and while I’m here, your album is the shit.

I’mseeing lots of realism mods coming out for this game atm, along with simple unpacking tools…

I like :smiley:
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