They’re puzzles. You have a problem and you have to figure out how to solve it in order to advance. How do I kill the Garg? How do I make the Marines stop coming? etc
It’s a puzzle. You have to figure it out yourself. Most people do that, others might need some help. It’s not a design issue, and changing these things as you’ve suggested will absolutely ruin the game.
No, I don’t think you do.
The reason you think puzzles and integrated narrative are outdated is because your experience and perspective is from some modern shooters that are essentially shooting galleries. Valve did not drop this design approach for HL2, and I absolutely can’t even imagine that puzzles and integrated narrative would be dropped from HL3, it wouldn’t be a HL game. These are basic features of the HL series - they’re the things that define the HL games.
You’re talking about changing the things that define the HL games and make the games great. You’re even somehow under the impression that HL2 dropped these. People have been trying to tell you this, and you’re not getting it. It’s not an outdated design approach, it’s the basic approach of all the Half-Life games and what makes HL games so great - they’re not run-and-shoot. But you seem to want them to be that.
It’s the same thing with the cut scenes. Half-Life doesn’t have cut scenes. You love cut scenes and think they make a game “professional” and “modern”. They don’t. Cut scenes suck. They’re a cheap, lazy way to tell a story, without integrating the narrative into game itself, and they’re certainly not modern.
One of the reasons Half Life is so great is because there are no cut scenes. The story is told through clues in the environment and info gathered from interactions with NPCs. The player pieces together the narrative him/herself. When people use the word “immersion”, that’s part of what they’re talking about. Cut scenes destroy immersion. In Half-life, once the game starts, you are Gordon Freeman and you see only see what he sees, the immersion is never broken with cut scenes.
Your suggestion about dropping puzzles and adding cut scenes in order to modernize Half Life are totally backwards. That’s why I said that some people don’t understand or appreciate Half Life. It’s why I referenced CoD, because that’s what you really what to make it - a run-and-shoot with the story told through cut scenes. You want to walk through an environment unobstructed, occasionally happening into bad guys that you shoot, and you want to replace the integrated narrative with cut scenes. You think turning a great game into a modern shooting gallery with cut scenes makes a game modern and professional, and that’s completely backward. Half Life is a great game because of the puzzles and integrated narrative, not in spite those things.