Not talking about remaking the game, but for example before the fight with the Osprey (where an infinite number of HECU are coming till it’s shot down) the camera could show it flying in there, because not just the player (assuming one hasn’t played Half-Life before) has no idea about it’s presence, but also that shooting the soldiers for 10 minutes or more is nothing but pointless.
Half-Life is old school/hardcore game and this remake is mostly for veterans, but there are casual players as well, likely turned off by some features of lack thereof.
Another one that comes to my mind is the first Gargantua encounter… might not be that obvious to a new player that he or she isn’t meat to try and kill it despite witnessing the combat scene between the monster and third party as being unsuccessful, thus some do waste ammo and die.
The guard yelling and shooting tentacles as they smash him along with some explosives given was a clear enough indication about what to do for example.
Just notice many threads around with “I’m lost/got stuck”
Physics still can be implemented into Xen or even Deathmatch, but that’s likely asking for too much.
More lighting and particle effects aren’t that hard to add I guess, I’m not asking for another Lambda Complex Teleporter or Anti-Mass Spectrometer… just that passage at the start of Questionable Ethics made it distinctive and this is how I think visuals should be used, to syncs with the music, environments and action and be memorable.
The first HECU encounter I also imagine as portrayed from the perspective of either him or the shot scientist.
Under “cutscenes” of course I mean just scripted camera angles.
I did expect the G-man speech from the trailer to show up in the game, was kinda disappointed to not find it there.
EDIT: this can be merged with “is Black Mesa Valve quality?” thread I guess, as such question may be risen from this.