Mounted turrets help!!!

ok so here is my problem,
i made a half life 2 mod,added skins,made a bit of code changes to some of the weapons,but now,the mounted machine guns,like the one in route kanal,dont fire anymore;what i mean is they do make a muzzle flash but thats it,no actuall bullets

if someone could pls help out i would really appreciate this,ty

note,i did made code chanches to the weapon_ar2.h,but i only changed the spread vector
btw,im still kinda a noob in c++ :]

Find the original file and replace it. Also, instead of double-posting you can click the edit button on your original post.
Edit: Ignore windyflyfree, they are a bot.

Original file?
if you are talking about the ar2 then thats not the problem.The problem is with the mounted machine guns.I dont know whats wrong with those,like i said in my original post.

Also,on the highway 17 missions,the buggy is missing its TAU cannon,and has a flashing orange light above it,and the ammo crate on its back doesnt work.

These are the main problems,pls help :[

Well you messed COLOR=‘Black’ up somewhere so might as well wipe everything and start from anew. Unless you can figure out the files which affect the mounted turret and the buggy… you could just replace all files you edited, associated with those two things. It’s worth a try.

tried and it didnt work…i made a mod from scratch,threw in a map and the problems are still there.I wonder,could it have something to do with the map file?(i used the ones found in the gcf’s),or am i somehow missing the files wich define the mounted turrets and the buggy(didnt quite see them last time i edited the weapons and player)

Does normal half life 2, without the mod work?

yes,it does work,this only happens in any mod i try to make!

Note:i do not get these problems in a mod i download,like SMOD

dont know if it helps but here is what i have in my gameinfo(it is not the original one the sdk creates):

type singleplayer_only

FileSystem
{
	SteamAppId				218		
	ToolsAppId				211		
	AdditionalContentId				220 //
	
	SearchPaths
	{
		Game				|gameinfo_path|.
		Game				|all_source_engine_paths|ep2
		Game				|all_source_engine_paths|episodic
		Game			      |all_source_engine_paths|sourcetest
		Game				|all_source_engine_paths|hl2
	}
}

}

I seem to recall 2009 SDK breaking a lot of things in HL2/Ep1. The “wake up” animation for when Gordon gets off the floor to meet Alyx litereally isn’t in the SDK anymore, and I’d imagine those problems would extend to the turrets and car. Which version are you using?

i cant make a mod using the 2009 sdk version,it tells me mods are not yet supported

i made my mod using the 2007 version,and as i stated before,i changed my gameinfo because i had problems with the one the sdk created.
also i have pretty much all animations ok,including alyx,i extracted the animations from the gcfs

cmon,doesnt anyone have anymore suggestions???

bump
pls help < :frowning:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.