It’s interesting. He takes screenshots in every angle, and measures the dimensions by tiles, then maps it. For most of the escape levels, he’s just decompiling the original maps, with a few simple graphical changes. I think it’s impressive.
I once attempted to create a 2D platform version of Portal, and I landed on the same method. Didn’t work out for me, though.
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Mod I’ve spent the most time playing recently, Resistance and Liberation. Current release is Beta 1.6 and it’s a much more solid feeling game with this iteration. Community is pretty strong considering it’s in beta and it’s a niche game that’s more about teamplay than shoot em’ up.
Another mod I’m watching is Jurassic Life. Looks pretty promising at being a good Jurassic Park themed game- better than any JP game I’ve seen yet at least, with exception of Telltale’s one from a gameplay standpoint.
Now finally, the other mod I’m really happy to see, downloading as I type this, is Deus Ex: New Vision. You may have heard about it before, but they’ve finally got to the first real release (1.0) after 4 years of work. Their estimate is that they have 75% of the game recreated ‘in HD’ now, and they aren’t done yet.
In combination with the DirectX 10 render mod, this one is sure to be a winner.
Also of great interest to me is Star Wars: The New Era.
“It is produced by Invision Games, a group of modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on “Star Wars: Source” before. Star Wars: The New Era will give you a tense multiplayer experience for all flavours. Engage in quick Deathmatch battles, fight as a Jedi using the Force or use strategic teamplay in the Team Assault mode.”
Haven’t played this one yet, but it’s out now and I’ve been watching it for a while. Graphically it doesn’t look the greatest, but it has kind of a Deus Ex vibe to it. Especially to the plot.
Maybe even System Shock 2-ish with the cyber nannies.
HUD had gone through multiple iterations throughout these screenshots.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.