Jesus HL’s fanbase is way worse than TF2’s. I can join any TF2 server and have a fun time playing with decent people; I go on any forums even slightly related to HL, and there’s a rabid obsession with WHENS EPIODE TREE COMING OUT!!!
Not to mention the obnoxious pedantry about things that just don’t matter.
but iz it canon??!?!
Not if you can see gordons legs, thats for sure.
wat about teh helmhet???
Isn’t this going off topic
guys guys this game isn’t half-life that means it belongs in the trash
Okay, now you sound like the average Call of Duty fan.
(Note: this may not be accurate, but it is based off of my personal experiences with Call of Duty fans)
More info from Robert Bowling:
https://www.reddit.com/r/IAmA/comments/hwkjy/iam_robert_bowling_creative_strategist_on_modern/?limit=500
3 questions:
1.Is Activision looking into revising how much content is contained in its COD DLC/map-packs and its related price point? I personally would never pay a quarter of a game’s cost for merely 4/5 multiplayer maps, but if other content such as new weapons/perks/killstreaks etc. were added, I might be inclined to open up my wallet.
2.I’d also be interested in what your personal views are in relation to the current game + map packs post release model. Do you think the price points on these maps are a fair value for the money?
3.How much support are you devoting to resolving network/connection issues on the PC? From personal experience, for the first three months that I played, I spent more time waiting in lobbies than actually playing in matches. Post release, how much of the studio time will be focused on resolving the inevitable bugs that come up, versus generating DLC content? Is there a specific studio working on each of these segments post release?
There is a disconnect here, as Activision has no say in the content of map packs. That’s our jobs as developer, to handle the creative and asset creation. However, Activision sets the price, this is a business decision not handled by the developer. I can’t say what will be in the DLC because we don’t even begin thinking about that until we finish the game, which is still very much in development.
I believe that users should have a choice in how they purchase their DLC. This is something we’ll be changing with the introduction of ELITE, so our hardcore community who are subscribed to ELITE will have ALL DLC included in their subscription. So while they get to enjoy all the free services that come to all players, in addition to the unannounced premium services, they’ll also have access to all the DLC. As far as price, it needs to be a no brainer price point, make it where if I’m a hardcore fan and put a lot of hours into the MP and want more content, it’s an easy choice. There should be no one size fits all price, it should be priced according to content.
This is a very serious issue that I brought attention to during MW2, after we released our second DLC. There are many backend matchmaking updates we are doing to assist our players on PC who have purchased multiple DLC or no DLC in speeding up and improving their connection times.
They’re entire different departments. DLC creation is handled by the designers and artists where post-launch support via patches is a QA and Code task. They can be worked on side-by-side without delaying the other.
Since this is an IAM, I’d like to ask a question about you:
Tell us about your career! Where did you start? When? First game? When did you join Activision?
Was it hard stepping into the roll of Creative Strategist?
I’ll give you the short version, but if you’d prefer the long I’ll be happy to elaborate. My first official job was frying chicken at a gas station in Kentucky that also sold chicken - because that is exactly what you want when filling up your gas tank. I was 13 years old and I did it for 1 week. I would get burned by the fryer everyday, smelled like chicken when I went home, and spent 2 hours hiding in the freezer eating the donuts they kept there. It was horribly sad and mind opening all at the same time.
That single experience was enough to make me realize that I wanted to do something much bigger than my hometown of Piner, Kentucky (the middle of the country).
At 14 years old I went to the court house and got my first business license. I knew no one would hire a 14 year old kid to do what I wanted, so I hired myself, by starting a company. I had no clue where to start or what to do, but you’d be surprised what having a TAX ID and DBA bank account can do for you.
I went to the library everyday, learned how to create a website. Made a website for my company. I continued to go to the library after school everyday to teach myself something new. My business grew, kept evolving as I learned new things, changed my mind, wanted to go in different directions. This was my life all the way up to graduation of High School. I had taught myself and have managed to support myself enough to get by but by every sense of the word was poor.
During this time the war in Iraq was going strong and there was mass genocide happening Sudan. I got the urge to do something more impactful than watching out for myself and enlisted in the US Army as an 11B (Infantry), passed by ASVAB with flying colors, enough to be allowed to put in a letter of request for Special Forces. No one is guaranteed SF training or placement, that’s something you earn and are chosen for, but you can show intent which simply means they’ll push your ass into the ground every chance they get to see if you change your mind. My intent to go SF was solely because special forces at the time were the only boots on the ground in Sudan and even that was a limited capacity. All other infantry was being directed into Baghdad.
Long story short, my military career was cut short and I never got the honor to deploy. So now I’ve been out of the civilian world long enough to not have a career, fully trained by the US army (BCT to Airborne) solely as an Infantryman, and ready to take my life in a new direction.
I decided to start a company again, as I was pretty much in the same position as I was at 14 years old. No one would hire me to do what I wanted, so I hired myself.
I did whatever I could to get a paycheck coming in, barely making my $250 apartment rent, playing video games more than working simply due to lack of projects. At this point I was solely playing Call of Duty (the early years) to the point that my wife sarcastically told me “all you do is play that game, why don’t you just do THAT for a living”!
So I did.
Being purely a gamer, I wasn’t fluent in the ways of the industry, nor had I ever been in any industry I worked in. I taught myself, I set my goal on something, I learned everything I could from books and reference, and I just started doing it. I didn’t let things like being broke ass poor and discouraged stop me.
So I look on the back of the box and seen Infinity Ward made the game, so I looked em up and sent them an email. Never got a response, I later found out when I was given control over that very inbox of emails, it hadn’t ever been checked. So I found other ways to reach out and eventually got a hold of the guys who started the company.
I talked for 2 hours with Grant Collier on the phone, talking games, philosophy, and what I thought about things. It was nothing but just an unfiltered conversation about gaming, the industry, and what I’ve done in the past. They flew me out the Los Angeles two days later to meet the rest of the team. I sat down with every lead of the company and talked, from animators to programmers to the studio heads. I spent all day just talking, giving my thoughts, and throwing everything out there.
Two weeks later they called and said “we want you to do what you do but for us full time”.
So I did.
My first title was Call of Duty 2 DLC. I came in a massive fan of Call of Duty but also played Ghost Recon hardcore. So when I started and they said your first real project is us taking Call of Duty into modern days - I shit my pants.
No one really knew what my purpose was, what I should do, or how I should do it. So the first year was me doing as I always did, just talking to anyone who would listen, learning what they did and how they did it. Soaking in every resource I could find and contributing any way I could. At one point they had me seeing if I could come up with the intro credit sequence in Coup for COD4. So I spent two weeks teaching myself After Effects. I was kind of shit at it, but I got a prototype going that ended up being the base for the actual credits, but done by someone much better than I.
My greatest strength and weakness has always been my ability to identify what works and what doesn’t, from a philosophy stand point and (here comes the weakness part) share that unfiltered opinion with anyone who will listen. Thank god there were people in the right positions who agreed with those opinions and I gradually (and I mean VERY slowly) began building more and more respect among those who thought I represented good opinions.
I just kept working at it, doing anything I thought was needed. Call of Duty 4 ended up being the game that it was and was a massive learning experience for me, as every project after that has been.
The lesson of the story is to just find what you want to do and start doing. If you don’t know how, learn it.
Just start doing it and hope that one day someone will pay you for it.
Why should I buy MW3 instead of Battlefield 3?
You should be buying both because they both will be stellar games. I refuse to say one ill word of Battlefield 3 or DICE because I think they’re both fantastic and am good friends with several of the guys on the team.
If you are a shooter fan, they are both fantastic games to own because of one reason. They are different.
Each do their own thing in a fantastic way and it is refreshing to have the option for both styles.
DO YOU PLAN ON ADDING ANY DINOSAURS IN MW3?
The severe and insulting lack of dinosaurs in Modern Warfare 2 was embarrassing and a black mark on my career. The addition of Dinosaurs and turtles (the modern day dinosaur) are a high priority on the feature list of Modern Warfare 3.
Those quotes make me like Bowling even more and hate Activision even more.
Interesting read
Sounds like a bunch of BS to me. Hilarious, though.
He is right, though. It was an injustice that MW2 lacked dinosaurs.
Everything is better with dinosaurs, regardless of what you think of the Jurassic Park movies. Look what it did for Mario. Yoshi’s awesome.
Yoshi’s bulbous and ugly
dinos are supposed to be adorable
Yoshi’s awesome. Don’t be dissing Yoshi. I’ll kick your butt in MarioKart with him to prove that point, if I have to.
I liked the dinosaurs in Turok as well. Because, you know, they’re of the cute and cuddly variety.
Thread Revived
MW3 Spec-ops Survival trailer
https://www.youtube.com/watch?v=sQsC30c1saQ
Well it actually looked new (Survival mode is not quite original, but this one got some pretty neat stuff)
[COLOR=‘Black’]And a bunch of explosions
Well, i don’t know what to think anymore… Looks somehow good, but still, you know, ‘the same’.
Yeah looks exactly the same as MW2. I can’t even really see the graphical upgrade.
My opinion on any game:
I’ll buy it if I’m entertained.
It doesn’t matter if it’s good (MW2)
It doesn’t matter if its bad (BO)
If it provides an enjoyable experience, I’ll give it a try. It’s what games are for.