MMO? Okay
Hey guys, I just wanted to make this post to see what your feelings and thoughts are about the MMO scene right now… Not really sure how many of you actually play MMO’s, but enough of you probably do to make for some decent intelligent conversation! =)
I played WoW since first day release and before that I played Dark Age of Camelot actively, which in my opinion was the best MMO ever created simply because of the flawless pvp (RvR) end game content.
Right now SWTOR is the new hot shit, but here are my thoughts… I’m 20 days and 42 levels into this game and I feel that it will, with 100% certainty fail and have less than 1 million active players 1 year from today… Here is why…
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RPG style questing is a fantastic idea in theory and was extremely exciting during the first 5 hours when I was crazy high… but once I remembered (around level 12) that this is an MMO and I’m playing for endgame content not questing, I quickly started skipping through every single conversation.
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I have not once gotten the feeling that I am exploring an exciting new world, or universe for that matter… Remember playing WoW for those first few days and just running out into the world, it just felt massive. You would run from zone to zone completing quests and if you pressed M you could actually see the massive world map and how small you really were. In SWTOR there is no similar feeling… many of the ‘huge’ areas are boring looking city- planets that make me feel like i’m playing the old single player RPG ‘Knights of the old republic’ rather than a full scale pay to play MMO. When I press M its this blue terrain-less space map appears that is just silly and useless. The few good planets and areas to explore do not make up for the enormous lack-there-of.
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Okay, I know I’m level 42… but this is not my first mmo and I can read/use youtube therefore I have seen the endgame content. Warzones are boring and pointless… after the newness fades from each the lack of well crafted game-play becomes clear. Of course going into a dungeon with your guild to defeat some bosses and get loot is fun, it should not BE the game. After a player reaches max level and acquires the best gear there just does not seem to be a reason to come back for more. WoW had a similar problem and released the arena system, but the overall gameplay in WoW was good enough for ‘battle grounds’ and PVE instances to almost ALWAYS be fun.
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I have a pretty legit computer, I can play Skyrim on ultra with no problems any other new game, any online game… all good. SWTOR however, seems to have this ridiculous amount of strain that it puts on my computer and the not-even-so-fun warzone pvp seems to lag about 30% of the time. From what I’ve read in forums there are a vast amount of people with a variety of issues concerning how the game runs and it seems to run pretty poorly in general. Now do note that this wouldn’t really be an issue if the game did not lack in so many other areas.
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The actual game-play combat in SWTOR feels like a WoW- remake, but worse. That combined with what I’ve listed above and… even killing npcs for quests is that much more unsatisfying.
I was very excited for SWTOR to come out and I honestly thought that it was going to deliver on all fronts even if that only means having equal game-play quality with the same end game systems as WoW. It simply did not deliver on any of these fronts and in my opinion cheaply tried to create a ‘Star Wars of Warcraft’ without the fluid game-play and large immersive world. The failure of creating an enjoyable system similar to wow in design and the lack of new systems on their part makes this MMO a complete failure.
The 12 levels of voice acting I listened to was pretty good though.
But the future of 2012 looks fairly promising with Guild Wars 2 on the horizon. I spent a small amount of time playing the first Guild Wars, but from what I’ve seen and read it sounds like they are not just trying to push a new MMO out onto the scene but they are actually creating a game that people are going to enjoy and continue to enjoy for some time.
World vs World vs World reminds me of Dark Age of Camelot. An MMO should have open world pvp that is ongoing and rewarding… because well isn’t war between factions… or guilds for this matter… the main subject of an MMO?
Regardless of how Guild Wars 2 turns out, at the very least it will probably deliver a large open world that we will all enjoy exploring.