Making weapons for source games with blender

Anyone got some good tutorials on setting up a model in blender to use as a weapon replacement in a source game?

https://dvondrake.com/scripts/blendersmd

I’m afraid that’s all I can do :confused: As you can see it’s not even that good and only works for outdated versions of Blender.

Yeah, unfortunately the SMD tools aren’t all that good.
If anyone knows of a tutorial for Source viewmodels in Blender, I would like to see it as well.

I can’t think of a weapon modelling tutorial, but if you already have experience with complex modelling, then you won’t need one. Just make a basic model of any weapon you want, make sure there are movable and removable parts of the weapon (ex: trigger, magazine), get textures, smooth out the model so it’s not blocky, make sure the textures fit in good, make animations, etc. Since you want to replace a certain weapon, what you’ll need to do rename the model to EXACTLY whatever model you’re replacing, as well as the animations.

https://www.kritzkast.com/tf2_mod_guide

Boom. One stop shop.

guys, are you serious?!
There is a pretty good exporter/importer plugin, just use the damn VDC wiki:
https://developer.valvesoftware.com/wiki/Blender_SMD_Tools

I guess you’re trying to get your hands on the Source Filmmaker? :stuck_out_tongue:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.