Machine gun (mp5)

The main thing that bugs me with the MP5 is the fact that it shares a reserve pool with the Glock 17. This bugs me because their magazines look nothing alike.

They share a reserve because they both use 9mm Ammunition.

I know that. Why is it that, in video games where multiple weapons use the same ammunition type, they always share a reserve pool? That just bugs me. I mean, is it due to coding limitations?

I’m not big on gun knowledge, but if I’m not mistaken they share the same round, so it doesn’t matter if the magazines aren’t the same. The same type of ammunition is loaded into the magazine. It’s arguable that the reserve is a 9mm round reserve as opposed to a Glock & MP5 reserve. Or that the rounds swap mags depending on which weapon needs them.

So, coding limitations in the game itself prevent “same ammo type, separate reserve pool” scenarios.

Not at all.
It’s a gameplay decision from the original that they kept in Black Mesa. There’s nothing stopping them from changing it other than whether they want to or not.

That’s why I believe they should have “retconned” the mp5 and use the HD’s M4 instead with higher damage than glock and separate ammunition… it makes sense from gameplay perspective too since mp5 renders the glock useless… oh wait, IT DOESN’T!!! Glock is more accurate, making the mp5 a wasted weapon taking space for nothing… please BM devs, change it to M4, increase its damage slightly and call it a day.

Does it really matter if it’s an MP5 or an M4, or are we talking separate ammo pools?

Also, personally, I fail to see how the MP5 is useless… It’s less accurate, than the Glock, true, but it’s still way more accurate than it was in Half-Life.

I’m pretty sure it also actually did less damage per shot.

I think people just want an M4 skin and just try and rationalize it any way they can.

No, I wouldn’t want just a skin, a complete replacement for MP5.

And really, it’s better this way, since BM doesn’t run off a magazine-style reload system, but rather a per-bullet ammo pool.
If you need to rationalize it, pretend Gordon recharges his magazines when he’s in elevators.

It’d be cool if we got an MP5 as is at first, but then after Apprehension it’s completely replaced by M4A1’s. Just keep the ammo pools for the Pistol and SMG separated, and have 2 different pickups for the automatic ammo (one of an SMG mag only seen before App., and one of a Rifle mag only seen after App.).

That’d be neat, as it would make sense for HECU to be using carbine rifles outside as opposed to the SMGs they used inside, but it’s more work than it’s worth, I’d say.

But from a gameplay perspective it changes nothing. Whether the damage your doing is .7 or 3, you’re still firing so fast that the minute change in damage is hardly enough for you to tell the difference.

Not really. I personally don’t care whether the MP5 uses the same ammo as the Glock or not. Does it make sense? Yes and no. Sure they both use 9mm ammo, but when picking up a MP5 mag of 9mm ammo, I shouldn’t have the ammo on standby in a Glock magazine.

So with that being said, technically the weapons should have separate ammo pools but don’t. They didn’t in Half-Life so I guess I can understand. Then again, the MP5 didn’t burst-fire in Half Life either. Oh well.

IIRC the HEV Suit is responsible for handling Gordon’s ammo and magazines, which is why they share the same ammo pool.

One more thing to support the round pool vs mag pool theory: Say you’ve got a mag with 7 rounds loaded in the Glock, then fire all of your ammo with the MP5. Switching back to the Glock shows the ammo in the mag was never touched. Same with a fully loaded round or the MP5.

So the ammo is never in either weapon’s magazines until it’s loaded into the gun, and never leaves the mag except out the barrel.

An alternative that would have allowed for separate reserves would be making it so that the 2 weapons use different versions of the same ammunition: The Glock 17 uses 9 millimeter by 19 millimeter Parabellum hollow-point bullets, while the MP5 uses 9 millimeter by 19 millimeter Parabellum solid-point bullets. This would also explain why the Glock 17 does more damage per hit & has more stopping power than the MP5 despite them using the same ammunition type. Likewise, sorry for being off-topic, but the Gluon Gun should be modified to use Uranium-235 as ammunition, in homage to the Tau Cannon & Gluon Gun sharing the unrealistically-named “Depleted Uranium-235” as ammunition in the original game. Of course, with the Uranium-235 change, the Tau Cannon would still use Depleted Uranium. Back on topic, I at least think there should be a menu option to disable the burst-fire based on personal preference, like somebody mentioned a while back.

But then there’s no real explanation as to why you couldn’t give the MP5 the hallow-points. Say you run out of standard 9mm rounds with your MP5 in the middle of a firefight, and you’ve got 100 more rounds of the same caliber that your MP5 is actually capable of firing, but you can’t. Your Glock is the only firearm aloud to use it, and for no reason.

The explanations of separate reserve pools are getting really contrived, and trying to use different types of the same ammunition is really grasping at straws to come up with an excuse.

If the HEV suit can detect weapons, hold ten of them at once, administer morphine and keep Gordon alive through bullets, aliens and explosions, I think it can swap some bullets between magazines

When you’re desperate to make it work, your thought processes tend to go mad.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.