Machine gun (mp5)

Buffing is welcome to Half Life in general
The MP5 was always my favorite gun, but damn, half a mag for one soldier is too much

Is the 9mm actually stronger then the mp5? I certainly think it is but it may also just be the improved accuracy. In any case, I hardly ever use the mp5. When fighting soldiers (especially long range), a couple of headshots with the 9mm will do the trick and you can be sure you’ll never ever run out of ammo for it.

Accuracy.

To test it, I counted how many shots were needed to kill a barnacle. Seems to be 8 for both guns the MP5 can fire more quickly…but if you’re at longer range, it doesn’t have the accuracy.

Unless it’s a HECU soldier with an MP5, then it becomes a sniper rifle.

I think the main value of the MP5 is its fire rate combined with its higher magazine capacity compared to the Glock.

Sure you can crazy tap the Glock, but you have to reload much more often. The MP5 can sustain fire for longer, which is useful at close to medium range. That, combined with the fact that ammo is plentiful makes it a good all-around close/midrange weapon.

The clip is still too small. It should have 50 shot’s per clip just like it was in HL1!

What I don’t understand is people saying it’s useless against soldiers. It’s called hit n run people. You peek out, put a burst on them, peek out again and the second burst will usually end them. As for the burst argument? It def fires a burst with one button press but honestly does one bullet from the mp5 actually kill anything? Who cares if it shoots a burst I’ve never been hurting for ammo that bad.

I feel like it’s balanced enough. Just enough ammo to take down enemies when used properly but little enough to keep you moving and on your toes.

You have to think about what you’re expending ammo on, and you need to be intelligent about when to reload.

Let me explain something about videogames like the original half life and its ilk.

Back before COD or Counter Strike or Battlefield 3 or whatever the fuck, in an FPS you start out low and “rank up”, per se, on the value of your equipment. Blood, Descent, Half Life, System Shock, Duke Nukem etc. You might start out with just a wrench, or a crowbar, and then you scavenge a firearm. Something weak, but that allows you to keep your distance and become more comfortable in a hostile environment. As you progress through the game, you accumulate increasingly powerful weapons, each of which serves its own purpose, until the very end when you have a veritable arsenal.

The point I’m trying to make, however obtusely, is that the mp5 is just the next step up from the glock. It should be capable of everything the glock was, and more to make it valuable. After finding the mp5, you should never have to get the glock out ever again E.g., if you want to pop single rounds into marines from a distance, the mp5 should be able to do that. But where the glock would leave you with your pants down when an enemy sneaks up on you, the mp5 does not.

As it stands, though, this is not an option. The mp5 has not filled the role of the glock, but stands alone.

But all that aside. I don’t give a shit about arguing it over or the pros and cons, really. I simply ask the developers, please, just add an option. (Or give me a compelling reason as to why this change would be difficult to apply)

As long as atleast the multiplayer will be faithfully balanced I’m fine.

In my experience sometimes it only fires two shots, but this isn’t the point.

For me, the point is this: if you’re going to go to all the trouble of modelling and animating and skinning a weapon so that it exactly resembles a real gun (nice copy of the End Of Days MP5, by the way), why would you then make it not work like the real gun?

Yes, you can have single shots from the Glock. You shouldn’t have to.

There’s nothing wrong with three round burst as a fire mode, but burst limiters set a maximum, not a minimum number of shots. There are only a handful of existing guns that fire exactly three shots with a single momentary trigger press; the MP5 isn’t one of them. None fire more than three shots unless you pull the trigger again. Three round burst on most guns that have it is simply a function that stops normal automatic fire after three rounds are fired. In these guns, if you only hold the trigger long enough that one or two shots are fired, nothing will magically fire the third round. Nor will it turn into automatic fire if you hold the trigger. And to be really anal for a minute, some MP5s do fire in bursts, dependent on what trigger group is installed; but the MP5 model in the game has an SEF trigger group (safe, single shot and full auto) without burst fire provision.

In my view, the MP5 needs to simply be full-auto, anything from 1-30 rounds dependent only on how long you hold the trigger. There also needs to be a reload anim for the 40mm launcher, and ideally, an iron sight mode, but that’s cloud cookoo land really. That we’ve got what we have is reason to be thankful.

I can’t agree with this. Look at Doom, at Quake; if you weren’t using every weapon in your arsenal (often level design/ammo placement forced you to) and learning what weapons worked best against which enemies and in which environment, you died. A lot. Remember HL, with its weapon ‘buckets’, was the first FPS to abandon the “one weapon on each number key” school of arsenal management.

I registered only to post about the MP5. :>

On my first playthrough I was really disappointed about it, because it felt so weak. Really, soldiers killing me like madmen, while I apparently can’t even hit them on medium distance.

On my second playthrough I learned how to use the MP5… You don’t go full auto on the enemy, you do small bursts. This way the weapon is a lot more precise and you can even kill enemies far away with a few hits. If you think the MP5 is weak, then you don’t use it correctly. The MP5 is now my most used weapon (followed by the shotgun), simply because ammo is everywhere and it is very effective. Also I find it fun to use (visual + sound).

Also I like the 3-round burst. Makes the weapon feel different and killing headcrabs just needs one click… I don’t need 100% realism in my game.

Bursts just don’t have the accuracy needed. The glock is single shot yes but the mag is too small and due to the burst of the MP5 you only get 10 clicks out of each mag.

paul rudd says:

Who is Paul Rudd and what does he do?

Yeah, later in the game. You should use every weapon in your arsenal, once you’ve moved past the starter weapon and moved onto better things.

I certainly hope you are not a developer, and if you are, you have taken a very bad attitude towards this topic that would undoubtedly alienate members of your community.

This is a matter of preference. Not realism, not faithfulness to the original, nor effectiveness, but preference and only preference.

ITT: kids trying to snipe with a submachinegun and come here raging when it doesn’t go their way.

I have been nothing but polite. And I’m not “raging”, I’m simply stating my opinion and requesting a change or an addition. I am criticizing BMS as constructively as I know how.

Do not misrepresent me, I consider it a personal attack.

Do you see the bold letters “Developer” underneath my name?

I’m just tired of hearing people bitch about things that are a non-issue.

Its an awesome move to make it burst fire. The glock was useless unless underwater when you got the Mp5. If you want more accuracy and to conserve ammo go with the glock. It still makes the pistol viable.

Even if that was not true this is such an infantile complaint. Seriously.

No, it’s not. Get out of this thread if you don’t care, or think it’s stupid. I care, this thread is for people who do care about this issue. And maybe that’s just me, and I’m totally okay with that. This isn’t a big deal, and I have a chance, as this is an independent game with a reasonably accessible team, to actually make a difference.

To reiterate, for the thousandth time, I’m not demanding that the mp5 be changed to proper full auto and nothing else, I’m requesting that the option be implemented to accommodate those who prefer it.

I haven’t attacked anyone, and I don’t see why my argument merits ridicule.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.