Luminous Engine?

Have a look at the Luminous Engine by square enix…

I’m not sure what to make of it, this will supposedly come on next generation consoles.
looks interesting though.

I saw this and thought it was a recording at first. Can’t wait to see what Enix makes of it with an actual game.

Too bad it’s gonna be used to make shit games.

Probably.

if we can’t make a good game
let’s at least make a good looking engine!!

[COLOR=‘Black’]aka. everything is better in 3d for movies

-crytek

osnap

Good, hopefully they’ll use this for the next Deus Ex game. I’m just assuming that the terrible animations in Human Revolution were some weird engine limitation, but maybe their animators just really are that bad.

I actually liked Crysis, crysis 2 not so much. but hey.

Enix fails at demo videos. They didn’t show off anything that’s not already possible on current-gen engines. I’m not impressed.

^this. You could make the exact same video in Source with some really high-res textures and a fucking-obnoxious-shaky-camera script.

To be honest, this video, as good as it is, shows very little. I really need to see more of this engine, and the tools used with it.

If it’s all baked lighting and no clever render engine stuff, then all I see that is clever here is the motion applied to the character motion. However, it’s got real-time raytracing, cloth, fluid, and if the lighting is all properly dynamic, then this is great.

They claim it mimics light, through light reflection, which is why the light is so good. But is it dynamic, or baked? I’m looking forward to updates on this engine. It would be useful for more than just games.

the comparison shots just show that they copied directly from IRL, so the similarity makes sense, plus they are clearly missing some things like the reflection on the wall on the right and that bucket lol

and the circles in the floor are clearly flat, not even using bump mapping

I’m not impressed… Source, UDK, Unity, Frostbite 2 and even Goldsource impresses me more than this.

lmao, this “tech demo” is a joke.

At least Epic’s latest unreal tech demo actually showed some nice looking stuff off, this shows some shaky camera and a recreation of a wall in a room.

Remember Crysis’s comparison shots? A lot of those looked real too, because they took the time to make them look like the real life shots, and because they weren’t super high res, just as these aren’t. Even so, at least those showed off something NICE that you didn’t think was possible.

Looks pretty good. Course, it’s easy to make environments look realistic, particularly artificial ones. Making organic characters and objects look realistic is the real challenge. Once the day comes when you can’t tell if a character is human or CG will be the day that photorealism is achieved. But, since we haven’t even mastered that in pre-rendered multi-million dollar movies (cough Tron cough), it’ll be a long way off for video games.

Not to mention, even if this is in-engine, there’s no word on how powerful the machine needs to be to run a full game that looks like that.

Final fantasy with this

This is going to be hilarious.

Hilariously bad.

I’ve stayed away from the series after 10.

I’m not really excited about this engine at all because every new Square or Enix game I’ve played after the merge has been shit, IMO. I guess they might use this in Tomb Raider, which is a series that I sometimes enjoy, but their RPGs have been pretty horrible starting on the PS2. Which is the genre that made me love Squaresoft in my youth.

NOTE: There are a few of their games I want to try, but haven’t gotten around to, mostly Human Revolution, and mostly from the Eidos camp.

We have no idea what we’re actually seeing though.

That’s part of the problem, yes… But if we’re not seeing the whole picture and don’t know what’s going on behind the scenes, then who can really call this unimpressive yet?

I mean shit, would anyone be impressed with Cryengine 2+ or frostbite 2 if they used pre-computed lighting and simpler techniques to achieve what we see now?

Nope, but the results would probably look identical to the actual real time lighting and screen based subsurface scattering and all that shit in most conditions.

So let’s wait for some info before we’re unimpressed. Currently, there’s nothing to be impressed or unimpressed by.

Either way, it won’t matter, because no matter how good the engine is it’s almost certain to be used exclusively in shit SE games.

Just cause 3 should use this, and more ridiculous troll physics. I need it.

Maybe the tech demo should show some particle and fire effects.
I just want to see how good they are.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.