"Games are hard to make. The BM team is recreating a big commercial game for free in their spare time, using three or four times the amount of detail and technology that was used in the original game. It’s natural that a project like this, made by a number of people who do not work together, do not have the same type of resources as Valve does and have other things to do that are more important than BM, is going to take ages to be completed.
Be patient, have some common sense, do not obsess over something that is not owed to you and, most important of all, don’t be a jerk.
That is all."
Its this sort of sycophantic mindset that leads to big, doomed-from-the-outset, mod projects.
When Reality Man was overhauling UltraHLE, know what happened when people said “hey, when is this gonna be done?” They got ripped into by project fanboys who said “HE DOESN’T OWE YOU ITS A BIG PROJECT JUST BE GRATEFUL NUB!!!” I know, I was one of said fanboys. And then guess what? He finally came out and said “geez, writing emulators is hard. I’ve decided to do something else with my time.” I spent over a year defending Reality Man, and felt like a tool.
So here I am now, a little wiser for the experience, and here’s how I feel. First, mods of projects like this do owe their fans something. I understand that this is a hobby project, but that doesn’t mean they work for free. They get paid with the accolades and adoration of their forum followers. You’ve given them your support and respect, and publically defended them time and again. That’s worth something.
Second, there is a difference between reasonable patience and super-human, Buddhist-zen patience. Normal patience is “oh, they said it’d be out in January. Its only March, so I can wait a bit longer.” Super human patience is “I will sit idly by like a love-sick puppy for months, even years, after the due date. Maybe the masters will deem to reach down and give me table scraps if I am loyal enough . . .”
I hate to be Mr. Negative, but again, I’ve been through this before.