Cman2k Recently made a post about Jumping Puzzles in the Got a Question Thread, and it prompted an idea concerning the improvement of the Jumping mechanic, more specifically the Long Jump (or Crouch-Jump) Mechanic.
Said Post:
Said Idea:
One thing that Metroid Prime did for its jumping puzzles was to force the camera down slightly when Samus jumped, thus providing a better viewpoint for landing without the player even noticing. (the only reason I noticed was because some reviewer mentioned it).
Obviously as this is a PC FPS, the player can look down themselves, but perhaps you can change the FOV when Gordon long jumps to sort of mimic an adrenaline rush. The view would become slightly more fish-eye so the landing spot becomes at least partially visible even if the player isn’t looking directly at it. This also would show the player that they have indeed accomplished the long jump, as the effect wouldn’t happen on a regular jump. If you really wanted to take it to the extreme, you could even mute the sound a little while gordon is in the air and add a heartbeat or harsh breathing noise.
In Summation, the suggestion consists of the following key elements:
-The fish-eye-esque FOV increase upon the successful initiation of the crouch-jump
Gameplay advantages:
-The Player receives an indication that they have successfully initiated the long jump
-The Player is able to see his target landing location with greater ease
Cosmetic Advantages:
-Hightens tension at a moment in gameplay where tension is desirable
-The muting of external sound effects (such as enemy fire) accompanied by a sound effect such as harsh breathing or heartbeat.
Cosmetic Advantages:
-Same as above, with enhancements
Just in case anyone is confused about what an increase in FOV actually means, here are some demonstration pics:
FOV 75 (default FOV), FOV 90
As some people prefer a higher FOV, the effect could perhaps apply a standard number of FOV steps, such as 15. So if the player enjoys playing Source games with FOV 90, the effect would temporarily increase the FOV to, say, 105.