Long Jump and Jumping Puzzles

Yeah, that’s what threw off my initial argument on the subject, since I didn’t realize he was only referring to long jumping.
I think that he felt that jumping and then crouching in the air would actually be referred to as “jump crouching” since you have to press the jump button first and then crouch, and so that would mean the long jump would be “crouch jumping”

It’s still far more clear just to call it long jumping and skip the confusion entirely.

PLEASE… please keep it the classic, oldschool way in Deathmatch…

and if you can, in the whole game, please. thank you.

same for the field of view option… in half-life 1 you were able to individually adjust your FOV per a console command called default_fov “90” (default…)
i always used default_fov “110”… and i know very many players who use a individual FOV… so… PLEASE… please keep it… for gods sake… (:

I apologize for the mixup in termonology. I thought the crouch jump was the same thing as the long jump, as I remember that is how it was accomplished… by running, crouching and jumping… my memory is fuzzy though. I did mean the long jump the entire time.

Glad to hear that some of this stuff was considered early on etc. Thanks for the responses.

What about normal jumps?

A small, just noticeable camera wiggle when you land.

Just remember your time in the hazard course. When you are required to climb through some pipes Gina calls it a duck jump. Later on when you get the long jump module she calls it a long jump.

If you’re suggesting it, this happens in the first Half-Life whenever you jump and land at a different height than when you were when you initially jump, such as jumping off the desk in Anomalous Materials where the guard is recovering Gordon’s files. Just a slight wiggle might not be bad, but if it does that traditional rightwards jolt every time, it may be annoying. Maybe duck-jumps could soften the jolt effect.

Unless you were already talking about it.

Isn’t there a slight camera shake when you land from a big height and hurt yourself?

Yeah, there is. Not so slight in the first Half-Life.

You don’t have to hurt yourself in Half-Life 2 for the camera to shake. It just has to be a large fall.

may i just mention…the default_fov in half life actually is 90, not 75.

Default for YOU maybe. The settings automatically adjust for your system when you first run the game.

i’m very sure the standard value always is 90 in half life. (1)

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