Am I the only one here with the feeling that the crowbar is unreasonably OP? Even on hard, if I’m in melee range of something, I can kill it right goddamn fast, much faster than with anything short of explosives. It hits hard and in abnormally quick succession after landing the initial blow. This is off-putting and removes much of the immersion of having an “under-dog” weapon.
This is what I suggest;
1) Make each hit have weight, aka, each blow isn’t immediately followed with another blow moments after the initial. Allow 1-1.5 seconds between blows.
2) Make each hit have force, aka, minor increase in damage to account for the slower speeds.
3) Please remake the animations. Is it possible to have an actual swing associated with the crowbar, instead of some instantaneous love-tap that looks like it’d sooner annoy a headcrab than kill it? Make the damned thing swing!
I may be alone in my opinions with the crowbar, but it’s literally the only thing that stood out to me as a gameplay killer. Where the rest of the weapons have some fantastic love put into them, from textures to animations, it’s shocking to see the weapon iconic with the brand be the most lazily represented.