If this can be done, it would be great…
for the HL2 model in BM, yes
BM supports viewmodel fov changes per weapon, through the script file
What about the animation the crow bar anims is basically the only thing worth porting over
what about it?
a straight port from HL2 has one more problem: the arms will also be those from HL2, except with BM textures
Right so they may not display correctly…
Can anyone just do a new animation using the existing model?
This would be alot better
just another thought but does the crow bar have an idle animation… cannot remember… i would like to see it being patted into gordons empty hand if not
The reason why redoing animations on the existing model would be hard is, supposedly, the current arms are rigged like nightmares.
Which is why Thanez is a sexy mofo.
They look more sexy here than ingame
There are plenty of people who know just 3dstudio max just needs to be redone with the existing models perhaps it is more tricky but not impossible.
So if it gets redone what are your thoughts on this…
Right click overhead smash…also hits the floor and does an auto crouch and gibs dead npcs up real nice
i kbow it was not in any half life but it should be
There are textures for all weapons in HL2 skinned to Black Mesa ones… Do you think you can port HL2 weapons into Black Mesa easily?
If so it might be quite interesting but then again the crossbow will be unlike the Black mesa one but this may only need the skin porting over… I am no good with this stuff to be honest
can you have a mixture of both? say HL2 grenades with black mesa weapons?
There are also skins for the Hev suit black Mesa style for Half life 2 so could use then instread…
It raises the question, why are BMS Vmodels so HUGE!!??!
This
If all the weapons and AI from HL2 could be ported over to BM, we could play HL2 in the BM “engine” :3
But it’s probably not really possible at this point.
Whats the beef with physics being server side also?
OP, you’re saying the crowbar is being ‘lazily represent’. That’s actually a pretty strong thing to say. So you’re suggesting that the devs are really lazy and that they just couldn’t be bothered to make the crowbar how you wanted it to be? Perhaps the devs did indeed consider the speed and force of the crowbar and felt that this was a good speed and power. Or are they lazy for not consulting you first?
Could you clarify how it is ‘lazy’?
Feel free to pick one or more versions of the adjective;
lazy
adjective
1.
averse or disinclined to work, activity, or exertion; indolent.
2.
causing idleness or indolence: a hot, lazy afternoon.
3.
slow-moving; sluggish: a lazy stream.
I never use the crowbar, so really it doesn’t matter to me. I use the bee-gun to smash boxes. That’s how I roll.
i really don’t get why everything had to be scaled differently… Perhaps to support higher resolution graphics?
The most ironic thing is people spent ages modekling guns in hl2 to replicate the origibals now there will be people reskinning to make the weapins in black meda like HL2…
If the weapons are based o the same models and the suit srms all it needs is rescaling though only?
Holy shit
You guys see this yet? Somebody should use the animations from this model on the Black mesa crowbar.
It’s a far-off statement to say anything in BMS is done lazily. The game is being considered AAA content by reviews across the board, and given the strides of effort and talent that was necessary to complete it, it’s truly astonishing to see what’s been provided.
However I stand by my original statement, that indeed, the crowbar is “lazily represented” compared to the rest of BMS. Something I found odd given the iconic nature of said crowbar.
Quick example for clarification-- I don’t remember the original pistol from HL1 having any feeling of power as a direct result of the sound quality, or a cool fippy spin idle animation, but I have that feeling and animation in BMS-- a clear improvement from the original. Why was the crowbar kept at the exact same quality as the original, if not at least the same quality as the one from HL2? Why was there no cool introductory animation when you first found it, as if greeting a long lost friend, a simple and fun ode to the players who’ll be exploring BMS?
I didn’t bash any other part of the game. I didn’t say it was bad. It’s pretty fucking fantastic, enough that I’ve been telling all of my friends who own a laptop and desktop to go download it and enjoy.
But the crowbar is lazily represented.
/e Idk if anyone noticed, but those arms I posted were designed specifically for BMS, and the picture is a link. Click it to help out the designers put together their BMS mods
They weren’t being lazy, they just decided not to overdo it. Why does it need a super fancy introductory animation? It’s a crowbar. It’s a long metal stick that you hit things with. True, it’s the “iconic” weapon of the series, but that doesn’t mean that it needs to rain confetti from the ceiling when you get it.
Plus, the way you get it in BM is a very hectic moment in which you’re attacked about two seconds after picking it up. An introductory animation would only take away from the moment. Acquiring the crowbar is treated as a heat-of-the-moment survival decision, rather than the discovery of the holy grail.
However it does deserve more fluid and powerful looking animations.
I really wish they would have kept the crowbar by the elevator door like the original. But the idea with the flares was kind of neat.
I like the idea of using flares at the beginning to burn them all