I’m making a campaign for Left 4 Dead 2. Now I’m making some panic events. And i have little trouble - [COLOR=‘DeepSkyBlue’]wooden_barricade_gascans:
[COLOR=‘DarkOrange’]-It burns too short. Is it possible to make it longer?
-It’s too small. I want to make fire bigger.
Thanks for your help!
P.S.
[COLOR=‘PaleGreen’]I created same thread today, but title was too long and almost no one watched it.
Probably a better idea to go on a L4D2 forum.
Yeah, but people are posting here too. Sometimes better ideas
Since you’re using the gascan cluster it would probably be difficult to edit either of those since they probably have precompiled prop data that controls both of those effects…since it’s impossible to include custom particle effects with your map you’d have to fake it with a func_breakable and lots of env_fires or particle system entities that have fire particles.
I have one more problem . It’s howtizer. Is it possible to “built” it for L4D2. If it is, how can I do it?