Killing Floor Guest Passes

I have two. Does anyone want one?

Sure mate, I would not mind having one.

I would like one. :slight_smile:

Ibanez, I need you to add me on Steam, because there is a fucking billion people on Steam named Ibanez.

I have two as well. So make that four

i sure want to have 1,just add me on steam. [NL]ZombieHunter[S.P.A.R.T.A.] :slight_smile:

I added you. The username you gave me didn’t work, so I typed in ZombieHunter, and got “Arschgesicht”. That you? If not, know a different username to try?

maybe i should add you :stuck_out_tongue:
Edit: use this: https://steamcommunity.com/id/RobinClemens

Bam. Added. My name is actually Jamie on steam. :slight_smile:

They have been sent.

Only one left from HWFG1, unless he’s sent his second one yet.

I would like one- wanted to have a look @ Killing Floor… but I read some reviews and got put off. If there are any guest passes available I think my steam is “xynos1”. =D

Added you. Next time I see you online, I’ll send it.

Oh man, this game is awesome. I love the levels, they’re very spooky. Not a big fan of the death metal soundtrack, but the monsters and how the guns feel are balls to the wall awesome. I’m really impressed with how good it looks considering it’s running on UE2.5. :awesome:

The music is all raw OGG files in its system folder, so you can try changing it if you can find something. I think I once had the Final Fantasy 7 Boss Music (Still More Fighting) playing for the Patriarch before I reinstalled.

That’s something everyone comments on though; the damn awesome “feel” of the guns. That was something that utterly killed Bad Company 2 for me.

Really? I think that the gun sounds for Bad Company 2 are excellent.

There are games like that where even if the sounds are “realistic”, it sounds like your gun is just “launching bullets” forward. What’s worse, it doesn’t even have a singular bullet-to-gunshot ratio. For automatic weapons, firing a single shot just sounds incredibly weird like it’s been cut short, and it wobbles around way too much.
In a game like KF, or even CoD, you feel like a professional holding a powerful weapon with precision shots. The ironsight stays fixed without swaying, the shots sound powerful, there is just enough recoil without the thing leaping out of your hands, and best of all it doesn’t bother being realistic. It’s sort of the difference between a movie gunshot and a real gunshot. Suffice to say, there’s a reason hollywood designs their shots.

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