Have to say, as tight as the product is, there’s something story-wise I’m just not as convinced by as in the original - the HECU withdrawl: sure, we’re told that they’re “pulling out to commence air-strikes” and that (assuming Op4 is canon) they’re evacuated so the Black Ops can nuke the facility. But a huge part of the original was the sense that the base was being overrun by aliens, that the HECU were losing and that they needed to cut their losses and move out.
In Black Mesa’s version of events… I just don’t see it. The HECU are dominating the ground and air and the Xen aliens don’t stand a chance. I think there are two main reasons for this:
1) The mod does a fantastic job of ramping up the intensity of the player versus HECU encounters, as well as adding entirely new sequences. The same isn’t true for the alien foes.
For example, the first time you get to the surface (in “We’ve Got Hostiles”), the HECU seem to be throwing every last thing they have at you, and you have no option but to bolt into the nearest hole as quickly as possible before you’re torn apart by gunfire and shelling. HECU presence is greatly expanded in several areas, because they’ve been beautifully upscaled. Questionable Ethics includes a super-intense new ambush sequence, right where one was needed.
Conversely, Alien Grunt encounters seem to be reined in, especially ones in which you fight on even terms: considering the number of Alien Grunts you kill by hitting a big red button, by using mounted guns or just waiting for a scripted sequence, I don’t think I’d killed more than five with my own guns by the time the HECU decided to flee. Other omissions like the Tentacle in the desert further undermine the sense that the Aliens are everywhere. They’re basically outnumbered 10 to 1 by the HECU…
2) We see fewer situations where HECU soldiers fight Xen aliens.
Now, I don’t want to turn this into another “boo, they cut stuff” discussion. In fact, I pretty much love the cuts to On a Rail anyway. But it is rather unfortunate that both OaR and Surface Tension have received cuts when they’re probably the two chapters that feature the most HECU / Xen battles.
Seeing both armies face off and influencing the conclusion was a major thing in HL1 (usually via snark deployment*). Sure, we’re no longer excited by the then novelty of directly opposed AI forces, but it seems to me that we’re left in Black Mesa with an incomplete picture of the war - there are only a handful of these kinds of fights in the game now, and one of the biggest happens after the HECU state that they’re withdrawing.
In fact, by tipping the game in favour of battles with the HECU, it almost seems like they’re pulling out because Freeman is killing them all, rather than the aliens…
- (I think perhaps the most jarring cut is when the game arms you with snarks and then puts you toe to toe with the gargantua immediately afterwards. If the game doesn’t teach players to use them immediately, my guess is that most people forget they ever picked them up)
Does anyone else feel that the HECU give up a fight that they’re clearly winning? Interested to hear if opinions vary between those who have and haven’t played the original…