Incredibly minor gripe thread

Filing cabinets in the offices are far too large and tall, especially the four-drawer lateral type ones. You need a step ladder to reach the top-most drawer. Their scale in size is comparatively out of proportion.

As good as the devs were at attention to detail (like switching the airstrike to a mortar strike for the garg fight at the end of Surface Tension), I feel like their only using Harriers for the air superiority battle was shortsighted. If the U.S. military was LOSING the battle to recover our largest military base from an inter-dimensional alien invasion, clearly recognizing that the fate of the human race, let alone U.S. national security, absolutely depended on it, the HECU would either be augmented with, or entirely superseded by, more Marine units, or more probably, other branches of the armed forces.

Concurrently, even though they were trying to be militarily accurate with the Harriers being Marine aircraft, they’re not even fucking supersonic. It is inferred that the Mantas are ridiculously fast, and that the F-16s in the original game can’t catch them. I think it is far more realistic for the Air Force to become involved in the later stages out of dire necessity to maintain air superiority than to just have it be the Marines - Harriers can’t even move that fast! They should have done F-16 or F-22 models for the end of the game! What do you think? Reasonable or unreasonable?

Reasonable(ish), but a lot of work to make more resources for the game.

Plus it’s not as if many of the HECU tactics make sense in the first place, I mean:

-Killing everyone before finding out what happened
-Killing everyone who’s trying to fix things AFTER you’ve found out what happened
-Killing the security people who are also trying to kill the aliens. (you kill everyone after they’ve helped you clean up the aliens)
-That whole rappel bit in the Biodome. Yes, it’s impressive and tricky for the player to survive. But having one guy with a rocket launcher/ a sniper/a squad of guys with grenades for the underslung launchers on their MP5s on the roof and just blasting everyone with no warning would be far more practical.
-Using a low-powered gun like the MP5 for every role except sniping (ideally you’d use something heavier for work that isn’t in confined spaces full of fragile stuff that you don’t want damaged). Yes they have shotguns as well. But I’m seeing a distinct lack of assault rifles and SAWs.
-Using a tank indoors. Underground. Firing HEAT/HE rounds at the walls that are holding up the roof.
-Not just nuking the damned place as Step 1. Call it an accidental release accident, pay a few billion in compensation and probably bring down whatever president is running the country in the Half Life universe at the time…but it’d be a lot cleaner.

…Do these sound like the actions of a sensible shadowy military force dedicated to brutal coverup operations? Most of it’s because Half Life had it, bu insisting on trying to keep the coverup idea going rather than calling in desperately needed help is pretty much in character for them. Plus harriers are awesome, even if the real things can’t go as fast as the ingame ones.

Also by the time being the rest of the world should be aware of what was going on there. I mean, it’s impossible that nobody had seen tons of military moving to Black Mesa or the mantas flying the skies.

It’s a game, you get entertainment playing it, the very minority notices such things as not being “as in real life/realistic”

Dotard, I hate that argument so so so so much. Just because something is a game doesn’t mean you can cut corners or remove common sense. Hell, even the Black Mesa devs know that! That’s why so many places from Half-Life were redesigned to make more sense. They didn’t just say “Oh, it’s a game, we don’t have to make this seem plausible or anything.” I commend the devs for actually putting some thought in the mod rather than leaving everything weird because it’s a game and doesn’t really matter. I think some things could have been improved, and having F-16s or something instead of Harriers would have been a better choice design-wise, but at least the devs tried to make this seem plausible.

https://forums.blackmesasource.com/showthread.php?t=15472

It doesn’t matter, it’s an inconsequential detail. The average player doesn’t even know/care what model of jet fighter is that supposed to be or that not all jet fighters are supersonic. Besides, what counts is the message that scene conveys, not the technical details.

Would it actually be worth the man-hours required to create new models and textures for a single scene that most players don’t bother to look at, much less scrutinize the details of?

The low utility of something like this does not justify the work required to make it.

I honestly don’t care about it, its a small detail in the game.
If something like this occured in the Arma series then it would be a problem.

Feel free and create the models yourself :retard:

am I the only one here that simply didn’t have gripes at all with Black Mesa?

edit: good edit above poster.

I understand the whole “variation of air crafts” thing, but honestly that scene was kind of hectic. Trying to fight like 7 HECU people, then blow up the tank. I did watch the alien and military aircrafts for a bit, but it didn’t really click that they weren’t different until I came to this thread (not saying it’s an bad opinion, I just personally didn’t notice).

On to my own minor gripe (I guess they’re minor).

  1. Bullsquids are basically walking turrets. They don’t charge like a bull anymore. :confused:
  2. In Surface Tension and Forget about Freeman, they don’t really have enough HECU vs Alien combat sequences. It’s like they just chopped them all out and didn’t try to re-implement them anywhere else. It kind of ruins the whole “Humans are losing control of everything” immersion aspect to me.

It really pisses me off that the some parts of Office Complex look really old. They just don’t feel the same.

Actually, I think most of the facility in BM is a lot older than in the original. The only places that look “modern” are anomalous materials, questionable ethics and lambda core. Not including Inbound.

I think you’ve answered your own problem there. Black Mesa is entirely repurposed from an existing facility, some of which clearly date back to the 50s/60s.

https://forums.blackmesasource.com/showthread.php?t=15065

Repetitive? O.o

Did you expect every single floor/wall/ceiling to have its own individual appearance?

Yeah, but in the original game it didn’t feel as old. Apart from Blast Pit and Apprehension, I don’t remember really any other “dilapidated” areas.

Don’t worry, I’m actually working on stuff myself. :wink:

My only gripe with that it that it’s not the base mod, it’s my modifications. I can mod Black Mesa all I want, but when I do it ceases to be the original mod, and becomes a mod of a mod (if that makes sense).

Aw well, this is the incredibly minor gripe thread, so fair game. What’s funny is that I personally don’t care about that detail myself, but it is something I would have done before modeling a Harrier in the first place if I was on the team… But I’m not.

What’s with the sound attenuation? Explosions that are inches away sound like they’re miles away and half as loud as they should be :s

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.