Incredibly minor gripe thread

This is also a problem in some other areas of the game. One example that comes to mind is the vortigaunt corridor in Apprehension between the freezer and the lift to the Black Ops fight. There’s a roll of cable at the end of the corridor next to the lift where the collision model is drastically different to the actual shape of the object, which almost always gets me if I’m trying to snipe the last vort before it can zap me. I’ll fire, have the bolt get stopped by thin air, then the vort zaps me before I can fire a second time with the crossbow. It’s not a killer bug…it’s just annoying to lose health to a bad collision model right before a tricky fight.

The other (incredibly) minor gripe I have is that there doesn’t seem to be any satchel charges just before the last battle in OAR (the rocket one. The one where the leaked WIP trailer showed a simply epic use of the satchel charge). This might just be me missing a crate somewhere, or not going through a storage area well enough…but do we have to carry a charge all the way from Blast Pit in order to use it in this battle?

The fact that in the final battle of Lambda Core the controllers no longer bother targeting the scientist opening the portal. It means you can go down the ladder and be protected while the portal is being opened, then go back up it and through without having to kill anything. Although to be fair that’s obviously not what you’re meant to do. :wink:

Are you kidding, game was great until Surface Tension. As Surface Tension chapter started, I noticed first how soldier A.I. is broken, by not caring about neither distance nor walls between me and them, hitting me from 150m length with theyr crappy mp5 and shooting through walls. Then helicopter came out and this thing is completely broken, as such big flying object shouldnt be so damn accurate and shouldnt be able to see through walls.
So when I got past dam, there was another problem- map closed down when I entered mined area, so I had to use cheats and noclip to explore parts I missed. Big NO from player who loves exploring.
Next - that tempting room in cliffs with HP and AP vendors. I just couldnt get past my vexation that I must have missed something and that there has to be way to get there, witch haunted me till very exit of cliffs, when I finally gave up on fair playing again and explored it all with noclip. So I guess I have to use TAU to reach it, but I dont have skills at using it, so this place left me with nothing but vexation, as I refuse to use noclip for more than just exploring.
But - when it comes to cliffs, it involves the most tedious fight ever- against that chopper. It took 25 rockets on hard mode to take it down, witch just doesnt make any sense. On top of that, there was bassicially no cover to take and at first I just couldnt figure out that this pile of rocks over there is supposed to be used as cover. Terrible gameplay, giving player very limited choices to take down broken A.I, witch makes even ton of firepower to kill, witch accents its flaws even further.
Hopping out of holes in the next area and taking out soldiers was pretty ridiculous gameplay as well. I come from counter-strike, where its basics of basics that Id be inaccurate when shooting from ladders, but it dont seem to affect anything in BM. It just irritated me that soldiers were so damn weak against this strategy of playing mole, as just few of them noticed me fast enough to shoot me back. That broken area with infinite soldiers, witch dont make any sense and had the only way to deal with this situation on hard mode - by going kamikaze mode(witch any person in real life wouldnt do) and leaving grunt alive to make all landed soldiers to focus on him instead of Gordon. Using mortar to destroy tank had interesting mechanics, but they should have made it so character lose control of mortar once ammunition is used up, instead of leaving player confused and trying to figure why he cant shoot anymore and what that text message is meant him to do, as tank is shooting a crap out of him.
This is where my last save is at and havent played after this part yet. Anyway I wonder whats next on this Surface Tension chapter, witch I can describe as demonstration of how broken A.I. is. xD Sorry, but I was just so suprised to see that other people liked this Surface Tension chapter, because my opinion is completely opposite. :o

I enjoyed Surface Tension a lot more after tweaking the AI cvars in skill.cfg.

And the helicopter fight by the cliff isn’t difficult actually, if you stay in cover where you find the RPG for a while the helicopter will glitch out eventually, just flying randomly and not shooting at you. Then you can just take your time and aim your shots.

You should take that as a compliment, really.
That’s what happens when a game or mod is soo well made, it’s only the very minor objective flaws that are visible, that however does not mean they are invalid.

If the game had any substantial flaws, you’d have a raging forum of “BETRAYL!”, “YOU RAPED MY CHILDHOOD!” and “GORDON FREEMAN DIED FOR OUR SINS!”.

Personally, the only issue I’ve had with BMS were the crossbow zoomed-in sensitivity being the same as the the unzoomed and making it very hard to use, especially when almost every other FPS game does zoomed-in weapons with reduced sensitivity.
It’s like an unwritten gameplay kinaesthetic convention.

I really don’t think that can be counted as a point in the mod’s favor. Something is wrong if the best strategy for beating a boss is to rely on a glitch. The heli fight is definitely way too hard.

If we still had sigs, I would so sig this.

We didn’t have to blow up the thing that was producing electricity prior to the tripmine puzzle; we just had to flip a switch. :frowning:

The stamper things in Residue Processing seemed glitched for me. I probably died 50 times just mashing F9/F6 trying to get through them, but there was no way. (Why is it that merely touching one of them - even when they’re rising - results in auto-insta-death btw?) Anyway, dying 50 times in a row is not fun. I eventually no-clipped through, which itself reminded me I was not playing a game but trying to overcome a frustrating obstacle or bug. :frowning:

I’ve since read you can throw things on top of them and they will stop moving though. Not sure if that’s WIA as it seems unlikely that they would get gummed up by small obstructions, given their unstoppably awesome stamping power of awesomeness. :wink:

You have to pass them on side, because that way there is less distance to cover. I tried to get past on middle at first as well and it just didn`t work for me.

You can see that tentacles clip through the fence that surrounds the hole they protrude from. This is quite noticeable and can be easily fixed by making those fences broken like almost all other ones (also seems logical when you think about it in-universe, their mass would certainly crush those fences).

I wanted to post this in bug section, but it’s not really a bug, but my personal opinion.

I didn’t like how going through the molten wall in QE didn’t damage you, it think it should do a bit of damage while you are going through it.

Also in we got hostiles there is a moment where 2 scientist start running towards the the soldiers, one yelling “I’m the one man who knows everything” or something like that, the problem is that you are able to see the scientist before they start running and looks ridiculously unnatural how after you reach some point they start running and yelling seemingly without a reason.

If the molten wall were to do damage, then it would be fair to make it cool down over time so that you have the choice to wait a bit.

This game is great but I am sorry I just can’t play this game without the XEN levels. I just can’t possibly understand why anyone would want to release an unfinished game or play an unfinished game with no ending.

Like I said, the game looks great but I would rather them not released it until the whole thing was done so be it if that was going to push it another year.

I mean really think about, why play a game that you’ll invest 8+ hours into to find out OH LOOK now you will never see the ending. To me, that is just annoying.

I enjoyed BM in its current state because I already know the ending. I played the shit out of Half Life, so to me it was like a nod to the fact that Xen will be re-imagined and improved upon even though it was by far the worst part of the original. I wanted to play the very first public build of BM because it’s always fun to play-test new games and provide feedback for possible improvements.

Xen was great on HL1. I only disliked Interloper.

Everyone disliked Interloper.

I didn’t.

Except for that part at the beginning where you did.

I disliked Interloper on my first playthrough, but I enjoyed it on my third playthrough. (My second playthrough skipped Interloper because of how much I hated it the first time.)

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