Improvement for Surface Tension

This is a small suggestion for an improvement on something that’s darn-near perfect already. In Surface Tension, I got to the tower in the reservoir and opened the drains. In real life I would never have dared dive into the drain turbulence, however. This is for two reasons:

  1. An active drain usually shows a convexity on the surface, not a lot of mysterious turbulence.
  2. I had already visited the drains and seen there was a grate blocking them; in RW I would have expected to be slammed into the grate and held there by pressure of exiting water, there to drown where my bones would never be found.
    So if somebody is interested in improving on perfection, I would suggest you fix the water surface above the drains so it looks like what it is, and show a door instead of a grate at the bottom of the drain channel so I won’t be afraid to go in there.

:smiley:

If you thought Surface Tension was “darn near perfect already” (appreciate the praise by the way, thank you very much!), wait till you see the upcoming Surface Tension update, where we have updated some aspects of the existing maps, ESPECIALLY GRAPHICALLY, redone portions of the B map, updated visuals on the E map, polished up gameplay, fixed bugs, and added in the missingUncut maps!

You need to add water funnels like in real life
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You also need to add an effect to trap the water because the water a lot of flies from a great height. Here are the photos from the dam of my city400px-Krasnoyarsk_hydroelectric_station.jpg0_9bd72_d83bd267_L.jpg
In addition, will be much better if the players will carry the water almost to the pipe, because to go from dam to the pipe is very long and boring

Unfortunately the way Source does water them adding a concavity would be damn near impossible. The big spray, while much more doable, would probably lag out lower end systems pretty badly, depending on how they would go about doing it.

I always just assumed the dam was running poorly because of all the damage being done to the facility.

Simpler answer:That’s not constantly visible in the Hoover (one of the dams HL/BM’s is based on) in real life.

You always can make a prop like waterfall in tf2

I am thinking that it is necessary all the same to make the flow of water at the bottom of the dam to the player to throw away. Because to go through this channel is very long and boring.And judging by this old photo river bottom is lower than in the game

Didn’t find any problems with this level, especially did not find it ‘long and boring’ (how is it even long? You swim down to the pipe and you get sucked through in seconds to the other side)
But hey, more spray particles and stuff would be cool.

Edit: Could actually add displays in that dam control tower with messages relating to its suction power or something, saying it’s damaged, at 50% its normal power, error etc. Would make more sense for freeman to get through the pipe undamaged (because otherwise I would think he would just get absolutely pulverised at full speed).

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.