So I’ve been dicking around with SFM and want to do something with a custom L4D2 map I made. Is there a way I can import the map and its textures into SFM?
Or to port the map to HL2 and use HL2 assets and then import into SFM? Atm Source SDK crashes when I try to open this map’s VMF, but not when I open other L4D2 maps’ vmfs.