Imagine controlling a character’s face in an online computer game through your realtime webcam. it’s possible because the software is already being tested, check it out:
Interesting concept but I don’t feel like it would help immersion in a game. People can to easily screw with the system and break immersion, especially in realistic war games.
I see what you mean, people would be going like this:
Yeah. It would be cool in mess around games like GMOD though.
How about we find a way to do the opposite of this?
Force video game facial expressions on yourself? Seems useful…
You mean computer characters controlling our faces? hahaha no.
It would be an incredibly useful tool for hammer though, in order to help out with faceposer for cutscenes and such. Once you get the basic facial expressions down, you would pretty much only need to tweak a little. In game isn’t quite as useful though, unless you’re doing a second life style game where it’s only purpose is to screw around with.
Seriously though, what the heck would happen if someone like this used that program?
It could be used to interpret someone’s facial expressions and use that information in a game. Although that’s probably much more complex.
Erm, that’s not about face recognition OR controlling any character’s face through your webcam. That project was about getting the most photo realistic face possible.
O really?
https://www.youtube.com/watch?v=SwAV2fXoy6E
the software tracks the face movements real time and moves it to the model. They still have to tweak it of course to look perfect cause it’s only a 2 year old technology but it can still recognize a face. I’m sure that one day we’ll be using it in video games to control our character’s faces.
I don’t have many faces while I game, it’s ussually the “game face”.
Nothing is done in real time. The face movements are captured, analyzed and then moved onto the model. My point still stands that the video you linked to in your OP is more about photo realistic characters than anything else. And nothing to do with face recognition which is what you’ve called this thread.
Though there are programs that do manipulate the model’s facial muscles in real time, and I’m sure they could develop a function like that though I feel it would be specific for each game engine.
Eventhough it’s not in realtime yet they will develop the technology, I’m sure of it.