If you could change anything about HL, what would it be?

Then why did you say otherwise?

Make it on the Source engine, oh wait…

Damn, :ninja:'d

If i could change something, i will add bullsquids and houndeyes

Huh? :frowning:

Yeah. It’s awesome. Doesn’t make any sense but still awesome.

It makes sense. There is a video of that glitch on youtube.
Npc’s try to search for the playercamera but they can’t see it when there is a can or any other object between them.

I meant without all the technical talk :hmph:

Gordon is a pair of floating eyes, bscly.

In that sense, it makes sense.

That looks like a great idea, Gibs in explosion but is that a feature from a popular Half Life 2 mod: SMOD?

I wanna add a Headcrab throwing weapon because when you face a Human Grunt on Half Life or Combine Soldier in Half Life 2, You can distract them or (possibly) latching on them which will cause instant death. That sounds pretty awesome but it sounds like the cut weapon from Half Life 2. It kinda sounds like the Snark from Half Life 1 but sounds cool to me…

I didn’t say otherwise…

-Gordon having limbs visible to himself instead of “1337 t3l3ph47y sk1llz” :freeman::freeman::freeman: and reflections of himself in the water
-Giving the player an explication of what happened in the last 20 years, it doesn’t matter to me if it is a 20 minutes cutscene, I just would like people could appreciate Half-Life’s awesome story without having to go to “The Half Life Saga Story Guide” site.

Good god, triple post.

If I wanted to change something about Half-Life, it would be dynamic shadows.

Yes they are.
But I turned everything but gibs and iron sights off.

The gibs in SMOD were terrible anyway. They were just oversized bright red lumps that bore little resemblance to any form of anatomy.

[COLOR=‘Magenta’]Good one Lord Grievous :smiley:

Please, stop the purple text. It is just annoying.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.