I guess I have to be the one to make the Halo 4 thread again.

This is almost as bad as the gearbox forums where pc exclusivists didn’t even fucking know that controllers had triggers and shoulder buttons.

BUMP FOR GREAT MEDIA
VALHALLA REMAKE AND USABLE MECH IN MULTIPLAYER CONFIRMED IN A SINGLE VIDEO.
FIRST PERSON FLOOD GAMEPLAY

Since when, explain yourself.

I know it won’t happen, but I think it’d be really cool to have a first person mode on the mantis with a HUD and everything.

Isn’t that standard for most mech shooters?

Not Halo. All vehicles in Halo are 3rd person.

But they may make an exception seeing as the mantis is a bit more physically manageable than any other Halo vehicle which (required by gameplay) frequently go upside down and sideways and other shit. Plus, I can’t imagine the mantis’s fixed high POV being very 3rd person camera friendly.

“Hurr durr I died and had to restart that bit”

Seriously though, I’ve never experienced the save system working the way he claims it does. The game frequently auto saves with every checkpoint, and there’s a checkpoint before and after every major encounter. You never really loose progress. I think he may be accidentally finding ways to skip them or some shit. I don’t know. Besides, a manual save system with no checkpoints would throw off the game’s rhythm.

If the mech does use a 3rd-person perspective, I imagine that it’ll have an over-the-shoulder perspective, like a lot of 3rd-person shooters do.

I’d hope so.

That’s not how it worked at all. I managed to lose 90% of my progress because I turned off the console without manually saving and exiting. I’ll break it down for you:

Since the original Halo on Xbox 1, Bungie’s save system does autosave profiles. One autosave per campaign/player profile. During gameplay, the game autosaves at checkpoints. When the player dies, they reload at the last checkpoint. Hence, why in the corner it says “Saving checkpoint…”

My theory is that these are temporary saves that are wiped out when the power is turned off. To make a checkpoint save permenant, the user must select “SAVE AND QUIT” from the menu to make the save ‘stick.’

I can understand why- to cut down on lag time during saves, the checkpoint save is quicker to only cause a minor frame jump during the save, and temporary to save on hard drive space. This wasn’t very necessary even with the original Xbox (which has a huge hard drive- I have 25 games for it with many saves apiece plus some DLC, and 20 music playlists, and I’ve never gone near the upper limit), so it’s perplexing why their engine continues to use this save feature in this manner. If the console loses power, or if the user doesn’t manually “SAVE AND QUIT,” progress is lost since the last user save.

WARNING: MAJOR ODST SPOILERS BELOW:

In Halo 3 ODST, I was in the final mission where you must escort the Covenant Engineer. I’d been playing for several hours straight, and enjoying the hell out of the great changes ODST made to the standard Halo gameplay formula. Assuming the “Saving Checkpoint” had meant my progress was saved, I turned off the console, sure that my data was safe.

On my next play session, I loaded up the game again and the play file was all the way back at Uplift Reserve (a full 2/3rds of the game back), where I had picked up for the session where I had gotten to the final mission. Why? Because of Bungie’s fucking temporary save system, I lost the vast majority of my progress.

So yeah, fuck Bungie for making such a broken temp save system. It’s archaic and above all unnecessary. It should make normal auto saves like every other game out there, instead of pulling this kind of shit. Before you say “DEAL WITH IT, it’s a minor problem in the grand scheme of things,” bear in mind that games are supposed to iterate and improve with each iteration of a franchise property. The fact that this shit save system has survived since the very first game is a testament to how badly major studios milk their properties (and possibly engine technology, for that matter).

The half-assed port of Soldier of Fortune II on Xbox had a better save system than this shit, and it was filling up my hard drive with tons of data that I had to go and delete later. When I see “Saving checkpoint,” it should be saving the game so I can play it later, not temp saving and fucking me over next time I load.

(Also: If you can find my gamerscore on Live, you’ll see I have most of the campaign achievements up to the Engineer’s mission unlocked, proof that I had indeed played that far into the game)

That has never happened to me, and turning off the 360 is all I did when I was playing through Halo 3 while school was on.

It’s happened to me. It’s only really a problem if you have the power saving settings on on your 360 and it turns itself off. Really fucked me up one time, but hardly a game ruiner.

That said, I’m actually glad 343 is tackling this for totally different reasons. I think Bungie had been kind of phoning it in for a while, I want a fresh take on the series – which is what I was told Reach would be. I was lied to.

this. Maybe it’s a larger problem with ODST as I have never experienced this problem on any other Halo. I didn’t play ODST enough to experience an error like that though.

Reach was fresh… almost too fresh for some fans. The game became fast paced and more tactical. Some people hated it and said it had too much CoD in it, but I liked the change of pace with running and all that.

lol totally not inspired and/or based on halo1/2 mods…
killtrocity any1?

man, halo mods were somthing else. They were similar in fashion to unreal, but halo has a better foundation (like story of all things)
if halo were a pc game, common mods would include fan fictions of the halo universe lore (kinda like how half life’s community did it)

They better include the Covenant good guys instead of just the gorilla fighters

I’ll re-try it on my original Halo: Combat Evolved disc to see if it happens there. Probably tomorrow at some point. It’s as good an excuse as any to start playing Halo again.

Would make sense what with odst’s experimental level system and all.

Until now those are just rumors.

I think all the good guys have gone home to their respective planets, at least the ones who have a planet to go home to.

[COLOR=‘Black’] Rumors that the arbiter may return

well after reading halo:grasslands (and hopfully the upcoming tuesday war)
it appears the Sangheili are generally at peace with humans, although some loyal covenant nationalists are against it

There was even a human researcher who wanted to research Sangheili culture (even though ironically most of their culture revolved around the forerunners, in which the San 'Shyuum pioneered)

according to “the return” one lone Sangheili revisits Kholo (after glassing) in search for new faith in forerunners (because after the great schism, the Sangheili are found with no beliefs since the San 'Shyuum betrayed them)
and he finds human-theorized schematics for a Ancilla (a moniter) that was discovered on the planet

But i hope Thel Vadam (the arbiter) returns, so that the story can officially establish a peace between Sangheili and Humans

Although, according to grasslands, the ONI tried to assassinate key figures in the post-schism Sangheili society to collaspe/divide their civilization so that they can no longer pose a threat to Humans

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