The past few weeks, I’ve been brainstorming over what sort of gameplay aspects could make a decent game, generally pondering newbie questions, what have you. You at the BM Forums have proven very insightful, and I’d like to propose something to you guys.
This is a gameplay idea to be used in a hypothetical FPS, zombie-survival game, based on 2-player co-op, and realism:
Each weapon has a designated number of magazines with a specific capacity, and each player carries a supply of reserve bullets for each ammo type. When the player picks up ammo, the bullets do not appear in your magazines for your immediate use, but are stored in your reserve pile.
Now, the SMG and Handgun share 9mm ammo, but each use 6 specific magazines. When you feel that any of those magazines have become too empty for your comfort, you have to refill them manually with 9mm bullets from your reserve. However, this takes a realistic ammount of time, leaving you temporarily vulnerable. During this ‘advanced reload’, or whatever, your partner has to cover you for a minumum 20 seconds, and if you’re attacked, the process slows down to half speed for about a second.
It’s a pretty simple idea, and just a little feedback would be great. IMO, it would add to the realism, this being what you would actually do when using firearms in real life, and would add a cooperative element, of you being fully dependent on your partner for 20 seconds. However, some players might not have the patience for such a grueling process, and may find it boring and/or agonizing.
But I’d like to hear your opinion.