How Valve works and no plans for Source Engine 2

There is no such thing as too many Valve threads.

If someone is interested in it, this articleshows how Valve actually works, and how it is to work at them.

This article shows, that Valve won’t make a new engine that fast, they will still work with the Source Engine, but upgrade it. Like they always did, with their new games.

Here are some more interesting interviews:

Gabe Newell on Valve

Valve on Source and studio culture

Really great articles, thanks. They even mention Black Mesa in that last article.

Valve are waiting for Black Mesa too! :smiley:
And others are waiting for Valve ^^

https://www.develop-online.net/features/1188/Valve-Five-interviews
There are all 5 interviews.

Great articles thanks. I did not know Valve was excited about black mesa.

Source engine 2 ? we are at 16 -> go in valve game : Source engine 16

:hmph:

One deads, two bullet.

I’d say 1.16^^

The engine say version 16 … … …

Build 16, not version 16.

Portal 2 says 2001 engine! :aah:

It’s annoying that all their games since Left 4 Dead uses modified engines, making them impossible to mod.

^Agree. I also hate the addon system for L4D and alien swarm. It would be awesome to actually get L4D or L4D2 gibbing system in a mod.

L4D1’s gibbing system is easy to code.

What about L4D2’s?

I think that’s a bit more difficult, but if you know how to render an overlay ontop of a model which makes some texels invisible, then it’s easy again.

:awesome:

:expressionless:

get out

It’s a bit more complicated than that. The L4D engine is a “dead end” engine; a separate branch of Source. Portal 2 is actually Source engine proper- it can (will) be moddable. People with access to the source code (see Garry Newman) have already done stuff with it.

Garry Newman has done stuff with Left 4 Dead 1 and 2. They are now mountable in his mod. He has not made Portal 2 mountable yet, but it is just a matter of time.

All Valve games since Left 4 Dead has used dead end engines. Left 4 Dead 2’s engine is different from Left 4 Dead 1’s.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.