well I myself would pay max 20$, I just don’t think paying for game more is right. I just have more important things to spend money on…
p.s. yes i know that some of you would pay 99999999999k but try to remain realists.
well I myself would pay max 20$, I just don’t think paying for game more is right. I just have more important things to spend money on…
p.s. yes i know that some of you would pay 99999999999k but try to remain realists.
I’d pirate it.
Why would I pay for something I wouldn’t even play.
It would be around 50$ and yeah, I would pay it.
I wonder if at the begining of the idea of making this mod, the team hoped to sell it or if it was supposed to be free.
I think they planned it as free (they had no rights to sell it anyway)
It was always meant to be free.
They could have tryed to deal with valve asking them the right to make the game then share benefits, but this would probably have been a mess to set up
I guess thats what they call Ninja’D
50€
I’d probably pay $50, that’s what a lot of the big titles sell for, and I think BM is a big title.
I will send checks to every person who worked on BM I can contact and then pirate the shit out of it because I don’t want to pay Valve for work done by the BM team.
What? Since most of the work is the BMS team’s minus the core engine and afew textures/models, BMS team would probably get most of the money.
$49.99
I’d pop 1000 boners in honor of the BMS team. But that’s it.
I would pay three pints of the blood of my firstborn son for black mesa.
about $7
I would pay the full 60 dollars, as per most other large, newly released games in the US. But I think it’s value would be affected by the fact that there aren’t also console versions available. No matter of my own opinion or preference, I think it would simply cost more if it were also for the consoles.
Or not.
Probably about £30, No idea what that is in Dollars.
no more than 30… I’d just pirate it otherwise
probably 15.00$ tops.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.