I’ve been playing through the first Borderlands for the first time and I can’t help but get agitated every time I get killed and the game takes some money away from my pocket. I think that was a really bad decision on Gearbox’s part to incorporate a loss each time you die. Albeit, it’s a really low sum compared to the money you you usually have, but in some of the early parts of the game, it’s bad. I find it discouraging when you’re at a tougher point in the game it ends up costing you a good amount of money when it takes you a few attempts to get past it.
So what other examples of “punishing” the player have you found in games? And what are your opinions on it?