[HL1 WON Version] Multiple Skins for the "Barney" guards possible?

I recently got back into re skinning in Goldsrc and I was playing around and thought that having the "Barney"s with bloodstains, scratches, dirty clothes etc., would look cool, but when I added in the skin I noticed a problem: It doesn’t make much sense before the Resonance Cascade. So what I want is to be able to have the guards (and maybe scientists) get progressively dirty and/or bloody as the game passes. Y’know, clean at the start, and in “Unforeseen Consequences” everyone’s a little bloodshot, maybe some scratches. I was thinking a slightly more bloody/dirty look with each passing chapter. Would this be possible? And if so, would it require alot (or any) coding? I’m not good with coding at all, and I like this idea.
Thanks ahead.

(Also a side thing I’d like, would it be possible in HL: S To get Barneys helmet reflecting the environment like some other models in Source Games? I want the helmet texture static for detail, but it reflects the environment textures, thanks ahead…Again)

I don’t think it would be possible without manually going through the entire game and setting different entities for each guard.

Ahh okay, thanks.

Or you could go out of game and switch the skin each chapter but again it would be annoying.

Make a mod for it.

Call it “Half-Life: Progressively Dirtier Characters Edition”

o u

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