I recently got back into re skinning in Goldsrc and I was playing around and thought that having the "Barney"s with bloodstains, scratches, dirty clothes etc., would look cool, but when I added in the skin I noticed a problem: It doesn’t make much sense before the Resonance Cascade. So what I want is to be able to have the guards (and maybe scientists) get progressively dirty and/or bloody as the game passes. Y’know, clean at the start, and in “Unforeseen Consequences” everyone’s a little bloodshot, maybe some scratches. I was thinking a slightly more bloody/dirty look with each passing chapter. Would this be possible? And if so, would it require alot (or any) coding? I’m not good with coding at all, and I like this idea.
Thanks ahead.
(Also a side thing I’d like, would it be possible in HL: S To get Barneys helmet reflecting the environment like some other models in Source Games? I want the helmet texture static for detail, but it reflects the environment textures, thanks ahead…Again)