So I am quite the novice using hammer but I have been trying to improve my skills with a L4D map I have been working on recently, all is going swimmingly but with some static props the lighting and texture seem to be a little warped, any suggestions
PIC: here is the problem with a car model
and the same for a curtain rail
Another problem I have been getting is with models that have transparent textures the shadows seem to be cast off the collision model as opposed to the dominant texture. I have tried to fix this using the lights.rad method but the shadow is still being cast off the collision model despite being told not to.
as shown here;
any help would be greatly appreciated
EDIT:
progress. or lack there of.