Help, I broke the universe! =0

Because we’re awesome, OBVIOUSLY.

I laughed too hard at “No civilisation, people eat each other here”. :awesome: Also, this whole thread makes me [refer to my avatar].

Whoops, forgot about that. Good point.

I don’t. They forgot to put “Bombed here” spots on Japan and a bunch of the islands[/nerd][/historynut][/pedant]

I wish I could move to Canada so I can laugh at shit like that.
Untill then, I’ll give you my “Fuck you” and drown out all opposing views by loudly singing “America the Beautiful.”
OH BEAUUUU-TIFUL, FOR SPAAAAAAA-CIOUS SKIES
FOR AMBER WAVES OF SMOOOOOKE,
FOR PUUUUU-RPLE MOUNTED TUUUU-RET GUNS,
ABOVE THE SAND BAAAA-GS!
AMEEEEEEERICA! AMEEEEERICA! GEORGE BUSH AND JESUS KICKS TERRORIST ASS!
[/SIZE]

Oh, and these two videos are the very definition of epic:
https://www.youtube.com/watch?v=qa-4E8ZDj9s
https://www.youtube.com/watch?v=MOYZF3It848&feature=related
https://www.youtube.com/watch?v=X-oMlBSiX3g&feature=related

Damn right.

Knowing that America bombed Japan doesn’t make you a history nut or a nerd.

hai guys not to be a history nerd but there were 2 world wars

=0

NO WAI

There were TWO world wars? When’d the second one break out?

Why would you leave America to go to OLD America ( jk, don’t hit me)?

SLIGHTLY on-topic, .9-with-a-line-over-it is equal to 1. I saw Summer Glau prove it in an interview once on Tech TV, before it became G4 and went MTV3.

2+2=5
:fffuuu:

One of my favourite things I ever learnt in school was that proof that .9 recurring = 1. My maths teachers were ace.

It doesn’t break the universe, just reveals it for the fascinating place that it is.

It’s like the semantics of maths.

Like dividing by zero.

(Yeah, I know everyone’s already seen this picture, but it still cracks me up every time.)

I divided by zero on my PC calculator and it broke.

I wish I knew how to photoshop. :frowning:
But I guess this is something that could be done on paint.

Easily done in paint.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.