The Hazard Course project has been restarted. I am now hiring developers to bring the hazard course up to the standards of Black Mesa and help complete the experience of the mod.
At present I’m looking for:
- Concept Artists
- Prop Modelers
- Texture Artists/Skinners
The team as it currently stands is as follows:
Project Lead: Deathmonkey7
Level Designer: Catalyst, sIMson, Wfls
Promo: Adam
Concept Artist: brokenfridgehinge, Deathmonkey7, Tengine
Prop/Environment Modeler: Jeannotvb, Nocturne
Website Admin: Cameron D
Once Black Mesa is closer to release there will be some more jobs opening up.
If you would like to apply for one or more of these jobs please send your application to hazardcourse@gmail.com. Please list any previous experience you have as well as samples of your work. Samples can include images, videos, or any files viewable with common applications. (Maximum attachment size of 25MB)
Thankfully, this project won’t require the amount of man-hours that Black Mesa does, since we will be fortunate enough to have access to the resources used in Black Mesa once it is released. But that doesn’t mean that any less dedication will be present in the development of this “expansion”. I fully expect there to be a seamless transition between this project and the mod itself, and it will not be released until that goal is met.
If you have any questions please feel free to ask in this thread. Just understand that this is pretty early and nothing has been fully decided yet. I have a pretty clear idea of what I want but anything is subject to change at this point.