Hazard Course Remake (AVAILABLE NOW!)

Why would it have a button? After the player crosses, the player doesn’t need the box anymore. It’s just a little extra that I threw in to make note of the fact that the Hazard Course contains automated structures that help them reset the course without sending people in to manually do it.

Crypt and Box, I’ve modified the first room and the silo quite a bit. I’m uploading the VMF under my folder as hc_t0a0_DKYedt.vmf. Hope you guys can incorporate my changes.

Dat ghostpage.
Anway, I’ll make a small start on detailing the silo & the physics room tommorow probably.

If you detail the silo, start from my version since I added some detail as well.

EDIT: Ghostpage broken! B)

Lal.Eitherway, whats with the initially dark light in the first room?

Oh I was just testing out the orange glow. You can turn it back on if you want.

I just leave it there though, gonna add a trigger that turns on the light.
As for the oberservation room, I like the idea.

All your changes are easy to fit in, Dky. Just a heads up though, the silo and room after that are outdated by a little.
I can put your pipes up, or use what I have, (two much smaller ones running along the side of the catwalk, oriented diagonally.)

I’ll have to see your newest version first.

mapsrc\current\hc_hevsilo01d

Ignore the ugly textures, I’m experimenting.

Edit: Dropbox’d a new version of the silo. 01e. Oh, man. This one kicks 01d’s ass!

Maybe we should clean up our files and keep one standard, to avoid 50 files of the same area…

I could just delete everything except for the most recent files.

Well it becomes more of a problem when multiple people start working on the same map, like what we’re doing right now. Each person is saving a different version of the same map.

I’m pretty sure I mentioned that merged map should be used for reference and not actual progress, but if everyone mentions when they’ve made changes and specifies what, where and which file it shouldn’t be impossible to manage. Or maybe I’m just being careless.

The thing is, it becomes a hassle. You probably did mention it though… but I guess for any drastic changes you could just copy and paste whole rooms.

I’d say that would be important for the first room, since I changed more things than I can remember.

What I would do (actually, I am doing this) is make sure each separate map has a few brushes of the previous and following map’s entrance/exit to make merging less of a hassle. For instance, the hallway between the first room and silo. If each room’s maps shared that hallway then merging would be a matter of removing less than 10 brushes or entities.

Hammer really needs a face-group tool. That probably would have saved me hours by now.

Probably.

Did you manage to copy over all of my changes to the first room? Because I honestly don’t remember how much of it I changed… only that I changed a lot.

Honestly, I just copy-pasted it into a separate file.

Cool, that works… I guess. Haha.

Eh, what’s the harm?
Well, first transfer room looks much better than it did before. The layout’s more or less the same, but I made a lot of detailing changes so that it both looks nicer as well as fitting the following room’s look. At first I worried it might be too dark, but it’s growing on me pretty fast. Screenshot here. I don’t think the link is public, but I also don’t think it matters.

Dark shouldn’t be a humongous problem. Actually I imagine most of it to be lit by ambient light anyway, other than the walkway. So that works.

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