Hazard Course Remake (AVAILABLE NOW!)

I’m aware of that :p.Maybe Jeff will put it more to the door.

It’s actually right next to it now. The next thing I’m going to have to tackle is the cavern, which will have to be a big overhaul, and I’ll have to take the transit authority map from Blue Shift into careful consideration so I know where to place my windows.

Are the dots on that map junctions, or stations, do you think?

Dots?

These ones:

I’m not exactly an expert on subways/train routes, so I don’t know if that’s every station, or just every interchange.

That map doesn’t really work, you can’t make sense of it (yeah, I know, I made a (readable) version of it). I’m trying to figure out something more plausible…
And a fitting timetable screen…

The end of each line probably presents a change between route.
No idea actually, but imo it needs to be more detailed.

Well then we can work out the details to fit the map, rather than vice versa.
I’m no texture artist, though, and I’m not sure I know enough about the expansions to make an accurate map.

Let Michael give it a shot.

Is Gina’s head finished?
Also, will it follow HL1’s current head or Gearbox’s

No idea.Last time I spoke with Michael about this he said he’ll be doing it using his imagination.But I assume he will not follow Gearbox’s version, since that looks ugly imo.

He’s working on it. It’s based on the Half-Life version, not Gearbox’s.

Any new media?

Sometime soon. Once I get the displacements sexyfied enough to take screenshots and dropbox it.
Displacements for what, you ask?
You’ll see. :wink:

Displacements for what?! I don’t wanna see I wanna know! Kidding. I trust you know what you’re doing. :smiley: Can’t wait.

“Know” is such a…definite term. :stuck_out_tongue:

Will I definitely be pleased? :3

What if I said no? :3

We’d lose all reputability and have to cancel the mod.
Then we’d have to “fire” you.

I assume its for the tram station…

It is, in fact! Media (and VMF/materials for the team) are inbound.
Very, very slowly inbound.



Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.