Dear God, it’s glorious…
AAAAAHHHHHHH THE LACK OF AA IT BURNS
My computer doesn’t support AA
Can’t really say it’s bothered me all that much though
It never really bothered me either, until that one magical day when I turned it on. 
Either way, I feel like it’s a bit unfortunate that we aren’t putting out our Coursemas media out looking the best that it should. But oh well.
It’s only barely into Day 8 (for me, anyway), but I may not be able to post at a reasonable time, so I’m doing so now.
Anyway, Day 8! Before anyone asks; No, this doesn’t replace the last slime area we posted.
As an added bonus, I’ve also gone ahead and retaken every screenshot of this month’s release (sans whiteboards) so far. The only real difference in all the shots (except for pipe silo shot, small update there) is now there’s proper AA & AF, which is pretty apparent, especially w/ distant grates. Swapped the new ones out, both on ModDB and in the forum posts, so if you wanted to see them w/o jaggies, go have a look! My internet made it take about an hour longer than I was hoping for, so I hope it was worth it. Enjoy!
Well it does look a bit better with AA filtering. About the last pic you posted, that’s a way to improve an originally poorly designed room. 
Is that a black female scientist?
Yes. The female scientist model has more skins than were used in the base game’s character manifest. Since we were editing the character manifest to introduce new faces anyway, I decided to use one or two unused settings.
I alpha test this and even I don’t recognize half of this stuff.
Half of this stuff is from the Beta build, which our Alpha testers haven’t quite seen yet. 
Soon as we get choreo sorted, guys.
You sure know how to make a boring room interesting.
I see a testing strike is imminent! :fffuuu:
If you guys go on a testing strike, literally nothing will change. You will continue to not be actively testing, and resume as soon as you have a new build. 
Okay, super late Day 10! Sorry about that, work gave me some whacky hours, I had a shift start like, 8 hours after my previous one ended, and buses ate 4 hours from that, etc. etc. you don’t really care. Anyway!:
Looks really good! That area doesn’t look very familiar to me though. Is it new?
This looks really cool. I can’t wait to play it!
That’s a big change from the old version of the area.
Day 11:
This isn’t really media, but I think some might find it interesting; here’s an old wip version of the same area.
Wow, guys. All this stuff looks infinitely snazzier than the original versions!
However, not to be nitpicking or anything, the ceiling texture in the lobby is annoyingly cut off on the left. I know that nobody would notice that, but my OCD went into overdrive while staring at that otherwise great screenshot. Maybe you could just change the scale on the texture or increase the brush area or something?



