That’s still a lot of money. I can imagine a few hundred or thousand for ammunition if you wanna be lazy, but you don’t need that many firearms.
What could rearranging the tables possibly break?
That’s still a lot of money. I can imagine a few hundred or thousand for ammunition if you wanna be lazy, but you don’t need that many firearms.
What could rearranging the tables possibly break?
It would look weird just putting them on some table in a row. I’d have to figure out a new arrangement to make it not end up being stupid, and a new arrangement might require a new setup to make it look convincingly restockable.
Bonus points if the arrangement forces the player to nudge past them and pick them up.
There is something called SugarSynch.I upload at 1 mb per second at.Also Max I can see you lurking.Please respond to show sign of being alive.Also Michael dropbox’d the holo gram (its a prop_dynamic atm, using an ornament is not neccesarry since you can already walk through it).Here are some screenshots.
He also dropbox’d an animated emitter, but you got to look for yourself for that (I dropbox’d an test map for it in my vmf folder).The whole thing is not finished though, since it named overhead.
Also as for the character manifest, how are we gonna do that (for the intro then?).Something like hc_sci_00 & hc_grd_00?
“Gina” looks a bit tiny, and seeing it in game makes the “concept art” look shine The emitter design looks pretty nice, though.
Not necessary yet. We’ll fix it up when it’s time.
Aaand, congratulations on the “creepiest use of the Who’s Online feature” award.
Hey, if you guys want to do something different, be my guest. (I think I have a revision to upload first, but that’ll have to wait, sorry.)
If you can do it in 12 hours or less, go ahead. I didn’t get around to it tonight, but tomorrow is the last day of the semester and I don’t have exams for a week. So I can’t work during the day tomorrow, but tomorrow night I should be able to get around to it.
Nah it’s totally understandable. Take your time.
Trying to verify a team members presence is hardly creepy.
So what are the chances we could get a camera model that hooks up to a wall as well as the ceiling version? I think it’d be more practical for rooms that have really high ceilings.
I could do that. Maybe this weekend I’ll find the time.
Midterm week, and all.
You wouldn’t be able to shoot it down though, since it doesn’t really “hang” from anything.
Meh, I’m pretty sure most of the areas that would utilize it would be before you even have a weapon, so that’s hardly even a problem.
Don’t you guys go putting the mod before your schoolwork, misters. School is important for things that don’t involve computers.
I wanted to make a serious reply at first, but then I saw your username and then I remembered its the annoying dweller who has critism on everyone.
@Crypt I’m in my last year, so theres not really much to do until the big exam (or however you call it).
If Gina is included in Black Mesa Deathmatch, are you going to update this mod?
Uhh that depends on a number of things. It’s difficult to say. But for now, I’m going to say no, as of my current perspective on things.
No.
We’d probably have to reanimate it among other things. I don’t like the sound of that, even if it’s not my job.
A little feedback if you don’t mind, as others said, Gina could use about 1.20-1.35 times size of the current model to look kinda real.
You mean in height?If thats the casr, I have to disagree.Mostly females are much smaller then males, so I dont think it would matter.
No, altogether. She is absolutely tiny. If we want it to be a “life-size” hologram like the original, it needs to be a little bigger.
Quote from Mike “Also tell Crypt that once I’ve added Gina’s head, she’ll be around 5ft 8in tall.”
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.