Hazard Course Remake (AVAILABLE NOW!)

Shouldnt we do something about these part:


I thought I read somewhere Jeff made a transition to the shooting range.But my point is, these parts are like 3 - 4 months (excluding the propped but bugged version of the shooting range) old.Shouldnt we get to finish these these?

I was actually thinking about that just the other day. What the fuck gives, Dky? Kidding. But seriously, when do you think you’ll be getting back to these parts? They’re definitely in more need of some work than the other stuff you’ve been working on.

I honestly think Dky got to much work.I think he does atleast 60 percent of the whole course.Maybe we can get another mapper if Dky is willing to colaborate to finish his other things.

Yeah, I remember telling him he’s done a shit load. But he volunteered to do the rooms as soon as he found out nobody had started yet, heh heh (probably because he volunteered when we were barely forming the team).

https://developer.valvesoftware.com/wiki/Prefab

Seriously guys. :rolleyes:

Give me about 15 minutes to make a prefab out of the given setup, and any one of us could insert 20 different functional cameras in a matter of seconds.

I live on entity work. I know what I’m doing. Maybe you guys could stop doubting me?

Those maps are basically complete in terms of entities and such. They actually look better now after Lars dressed them up a bit, but he seems to have broken quite a few entity systems which is why I haven’t extensively updated them.

I’ll re-upload them when I have the time to debug whatever Lars broke. But for now, the “meat” of the course (long jump to the wheel turning) looks stupid, so I’m working to make them pretty.

They say that work no longer becomes work when you enjoy what you do.

I recall you stating that all 101 involved entities have to be modified for each instance.

Wrong.

This is why we can’t have nice things.

Done.

Okay, okay, okay, fine. I admit to not knowing what the fuck I’m talking about :smiley:

I haven’t actually seen it in action before now, just looked at the VMF.
Dude, that’s sexy.

I uploaded the camera prefab to Dropbox. Follow the instructions to use it.

I swear to God, if it just says “Place in map”…

Okay, you successfully taught me how to do what I already know how to do, :stuck_out_tongue:

I also updated the camera_test.vmf test map.

Gotcha.
Quick question: Are the prefab entities scattered all about like they were, or are they lined up nicely, now?

I used a Skip brush to help align everything. Also, the entity staggering was done to minimize the amount of crazy overlapping in all of the 2D views. Unless you really know what you’re doing, I highly discourage moving anything relative to the other entities in the setup.

I highly recommend using the Skip brush to your advantage… it would get really ugly and off-grid if you attempted to move anything without the Skip brush attached. I recommend a grid size of between 4 and 16 to place/move the prefab around.

EDIT: I forgot to mention. Make sure that the camera points EAST (ie, to the RIGHT in the Hammer Top viewport), or else it will screw a lot of things up.

It shouldn’t be a huge problem since by default the Entity tool places it facing East. But if you attempt to rotate the setup, you will get some nasty results.

Is it possible to change the hanging camera bracket to the bracket similiar to the one of BM.I havent really looked what sort of entities it are.

Looks great!

I hope other mods and Black Mesa uses this kind of cameras…

They follow u and u can destroy them!

Just great!!!

Whoops. Double posted. same as below.

Love em cameras. About the cameras. There must be a scientist that will say, “Please do not destroy vital testing apparatus.”. Reference to Portal.

Edit button.

But I agree, we should get some line to that effect.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.