The transition room, first column on the right. A teeny tiny piece on the low bevel is func_detailed and leaks out of the world.
It looks great. I do agree that those walls look a bit out of place amongst all the grey/green concrete, but it’s a simple fix.
With the catwalk in between the obstacle course and the dark room, do you plan on adding player clips around the railing or adding a way for the player to climb back up if they jump down?
Dropbox’d a modified version of hc_trans00a. Requires:
Materials:
LarsBR\materials\models\props_hc\t0a0\ibeam_1 to ibeam_4
Crypt\materials\hazard_course\concrete
Models:
LarsBR\models\props_hc\pipes\hanger_48
LarsBR\models\props_hc\hc_t0a0\ibeamgroup_a to ibeamgroup_c3