Hazard Course Remake (AVAILABLE NOW!)

The transition room, first column on the right. A teeny tiny piece on the low bevel is func_detailed and leaks out of the world.

It looks great. I do agree that those walls look a bit out of place amongst all the grey/green concrete, but it’s a simple fix.

With the catwalk in between the obstacle course and the dark room, do you plan on adding player clips around the railing or adding a way for the player to climb back up if they jump down?

Dropbox’d a modified version of hc_trans00a. Requires:

Materials:
LarsBR\materials\models\props_hc\t0a0\ibeam_1 to ibeam_4
Crypt\materials\hazard_course\concrete

Models:
LarsBR\models\props_hc\pipes\hanger_48
LarsBR\models\props_hc\hc_t0a0\ibeamgroup_a to ibeamgroup_c3

Stupid ghost page.

Killed it for u!

Im gonna leave for a month to focus on school.If you notice any bugs in my map, fix it.Moving things are also allowed lul.

A month?! But that’s, like, a whole month!

4 weeks it is

But that’s a whole February!

Kind of. I get back during 10 ~ 15 feb.My teachers thought it`d be nice to give grades on my behaviour ghehe.

Be a good boy and our mod of a mod won’t be delayed. Will you be able to keep contact? I guess in the meantime I’ll maintain your maps if something has to be touched for whatever reason.

Ill be able to keep contact, unfortunatly not on Steam since my mobile Steam app got some issues.Ill put my email on the dock though.

Alrighty, then.

I’ve encountered a small problem with the physics room. You now know the one.

SHHHHHH

don’t spoil it! :rolleyes:

Besides, that was in the original.

Yes, but it’s MUCH easier in Black Mesa. Guess there’s not much we can do, though.

I imagine it’s easier because screwing up a jump in the platformer level was very annoying.

Probably. I guess it’s not like it’s a complex puzzle, anyway.

Dropbox’d the push-pull combo. It’s only got basic detailing, and the thing we discussed the other day with the push box hasn’t been changed, yet, but it’s playabe. “hc_physics01ab”

Also, I finally got around to checking out that camera, and it seems way too complex to put in more than a time or two per map.

Its like 20 entities.Cant we make a n entity or just get the npc from Portal and replace the model?I dont know if its possible without SourceCode though…

I love how anyone not involved in this project, like me, can come in and be absolutely confused by everyone talking in a cryptic and kinda over-secretive manner

I’m sure anyone keeping a close eye on the thread could keep up with about 95% of what we talk about. Because seriously, to my knowledge there’s only one or two things that we are keeping to the devs only, and pretty much everything else is pretty open.

Most of the things we do are discussed here.If you want more info go back to a page, or just lurk some mooooaaarrrt

Simply asking is also a pretty viable option.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.