Noted. The ladder is supposed to stand out, since it’s the point of focus in the room. I do agree that both it and the railings could look a bit dirtier, but unfortunately that’s not my job… Lars (our propmaker) is the one in charge of model skins and all that stuff (for the moment, at least). I really don’t have control over how dirty the model skins are.
I’ve already passed word along that in general the models could have a much more used look. Thanks though!
I have no idea what you’re talking about. Mind elaborating?
EDIT: Oh I see what you mean. It’s not clipping through the silo; the model is built that way (with the gap in the middle). I think it’s weird too, but at the moment I was more concerned with getting the lighting right than with minor details like that. I’ll try and position it to be less odd-looking later on.
When did I say that? :brow:
My take on the situation is that the developers of those projects have simply had far more time to devote to their work than we have. Crypt and BoxNoob have both been busy, and I have had college applications to deal with. The only consistently free team member is our propmaker Lars, who has done a phenomenal job so far. I cannot stress enough how quickly our levels are transforming because of him single-handedly detailing all of our levels, even when we the mappers are busy!
Lately though, we should be much more free to work on things. I’ve just been accepted to college, so no more writing college admittance essays and such. Dunno about the other mappers, but I’ll soon be redoubling my efforts in both this project and my Gonarch’s Lair project (no I haven’t forgotten!) as soon as I have my current school grades locked in at an acceptable level.