Hazard Course Remake (AVAILABLE NOW!)

No problems here!

I’m 99% sure he’s referring to the rails and such for the HEV silo.

I do actually have a missing texture for the LJM, so maybe it’s a thing with Black Mesa?

Can’t be. It’s textured in the armament room for the Lambda Complex. Unless HC Remake and BM use different Long Jump Modules…

The scene in LC uses a prop. Both IG and in the editor the LJM entity appears to not have the textures but the prop model does.

The LJM in the armament room is a totally different model (prop_dynamic) that is animated to fit the arm. The actual longjump ITEM (item_longjump) is untextured.

Look at me, I’m Dky and I know what I’m talking about. Rhyme-rhyme-rhyme.
:3[COLOR=‘Black’] i kid, i luff u
We still gotta get the whole delivery system figured out and set up, so the simple entity is fine for now.

What time does this Hazard Course do you think happen. If it’s in the morning, it’s right that the skybox is like that (when you’re in the inbound tram) but when the player reaches the freight tram (the sun can be shining bright)

Does Gina have a head already?

The time of day takes place whenever we set as the skybox for the intro/outro. The day won’t be specified.

In HL, you can see it happened during the day. Not a cent more on that topic in the original game. And it didn’t really feel much like morning…

Hey Crypt, I see you’ve been going over the applications. What do you think of the 3D artist and the writer?

Emailed.
I’m disappointed but unsurprised we’ve gotten so many applicants, but only wanting to Alpha test.

Why is it that nobody can animate or texture or choreograph? :frowning:

Because that requires skill!

That, aaand because todays community has become a lazy ass fuck.Though, how many testers you got?

Three so far.

But loads of applicants.

Mediaz

https://goo.gl/S8jdG
https://goo.gl/tCqAg
https://goo.gl/n8fv6
https://goo.gl/WoQUr
https://goo.gl/TiZIX
https://goo.gl/pHps6
https://goo.gl/OHL08

And last but not least, here’s a new one for you guys. Because I love you all.

My only real criticism would be to remove the blood on the drop test area. There’s way too much of it and it just looks like they’ve been stabbing people and throwing them to their deaths. Senseless preventable loss of life is more AS’s thing, at least in BM people die attempting to do something new or unproven (Xen survey team members).

Shit, you mean that’s not what the room was used for? :stuck_out_tongue:
I kinda like all the blood. From the elevator it looks hilarious, though excessive.

It’s funny that you’re the first person to say that after all this time.

I have more or less the same opinion about it, but I added the ludicrous amount of blood anyway to see if anyone would notice. Apparently nobody did. Heh. :stuck_out_tongue:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.