Hazard Course Remake (AVAILABLE NOW!)

That overview is inaccurate. Everything after the crouch-jump room is rotated 90 degrees CCW, so we can’t make any grand assertions about alignment from that picture.

We might have a ghost around here…

Okay now THAT’S funny!

Yeah, about a hundred pages worth.
This is a really interesting situation and I like how invisible it is to half the threads viewers. I am amused. :smiley:

What, you mean the ghost page?

Yeah, that.

Anyway, going back to topic, after some more effort into set a completely accurate overlay (I didn’t take into account some of the changes for overview visibility), the end is actually pretty far away from the start. I still maintain my stance of that making a fine amount of sense.

I think I’ve posted more after becoming a ghost than I ever have as a regular.

I really enjoy your ghastly shenanigans so please keep them coming :stuck_out_tongue:

@Crypt: Do you guys plan to update the “Gina” hologram or is that thing final?

Out of curiosity, can we see the more accurate overlay? :slight_smile:

The current Gina model has some unexpected flexibility issues that were only discovered during the animation phase, it is definitely getting updated. We will also use this update as an opportunity to increase the detail of her model, including the head.

We plan for some more updates. The current model has some unexpected flexibility issues that we discovered during the animation phase (it’s why she’d not in the original idle posy right now), so it’s definitely getting updated. We’ll also use that as an opportunity to increase the general detail of the model, esp. the head.

Never.


For anyone curious, the change is so big because in the last overlay everything past the lobby was rotated 180 degrees so it could be seen more clearly (notice how the intro map occludes a portion of the course).

If you want the lower/upper levels segregated (for visibility), then see here and here.

[COLOR=‘Red’]
EDIT: My incompetence prevailed, the preceding images are not accurate, but the reasoning is the same. Actual accurate images below.

:facepalm:

You STILL have the vent hallway completely wrong! :meh:

Son of a bitch. I could’a swore I got it right this time.

Edit:
Freakin’ zig-zags, man.
Okay, this one is entirely totally accurate. No screew-ups, no visibility changes, just straighted layered.

For visibility:
Upper Maps
Lower Maps

Yayy. Now we know for certain that there’s some overlap. :stuck_out_tongue:

Still a lot less overlap than the original Hazard Course though.

And they get their wish for it ending near the start. Granted Jif will probably make some changes so there’s not any (or at least as much) overlap, but still. Can’t be perfect, otherwise we’ll never get this thing out. 'Tis only an addon after all.

True! It was just some nitpicking. As long as there’s some sort of indication on the last map that there’s an easy way to get onto the rail line (or back to the last stop, like that road that was mentioned), then it’s fine for believability.

OOPS! My bad! That was at the beginning of Inbound, it diverges as the chapter goes on.

Well… just ignore me… :blush:

Hang on, you can zoom in BM?

Wow. I can’t believe I never tried that.

It runs inside Black Mesa, so all mechanics will be the same, and yes, we have the HUD hints.

If you want to get rid of the ghost page, just have a dev close this thread and open a new one. easy peasy beautiful. :s hrug:

Na, we should just call Ghostbusters. I’m sure they’ll just take care of everything.[COLOR=’#11111’]lol

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.