This really disappoints me. The level of commitment to HL1 has exceeded Valves. BMS clearly not an average mod.
How many of there employees worked on this or any project for nearly 8 years? Without compensation.
While the BMS team have been working, losing family time, making unbielivable sacrifices, both personal and monetary to see this project through. Valve has been turning HL into a multi Chanel income machine. I hated when they forced Steam onto my machine. I despise hats as a focus of Team Fortress. I put up with these invasions of my personal space because I am a true fan of Half-Life the game. Not Steam the online store. This game almost blew up the Greenlight bar. I believe they stopped the vote and commited to release. Because they felt the level of attention this mod was getting may have set a bar so high. That future titles would have trouble even comming near it. I suspect there may have been a little fear in corporate’s decision to jump when they did.
I am embarrassed for Gabe, if he has not played this mod yet. Is he so busy making his multi million dollar backroom “let me be your store” deals? That he doesn’t have time, to even take a look at this level of tribute. Or if he has played through. Is he jealous that he/Valve did not do it for profit first? Or does it force him to give the HL3 team a kick in the ass. Because if Valve is going to charge money for the next big thing it will need to be better then BMS. Valve is famous for pushing the envelope of innovation. I suspect they may feel a little threatened. Remember BMS is free. TF2 is a micro sales store. I am sure they are a very busy company. But they have time for PR when it might effect there profit margin.
I suspect he has looked at it. Then he handed it off to his developement teams to tear it apart from the inside out. To see if they could find any talent within the mod that they just can’t live without. Valve has hired a pretty strong team over the years. They probably are not short in very many departments. If this is the case, I am hoping at the very least they could give the BMS team a little advice, and perhaps guidance in areas that may need it. From a developer point of view. Not a player point of view.
While I find it fascinating that some developers are seemingly opening there arms to critique from players. I don’t really agree with the majority of online moaners and complainers that seem to have infested every corner of every forum on the internet these days.
Case and point the forums here, and the outcry from the players who insist on playing in hard mode. Then comming here to cry about how hard it is. I find the difficulty of Black Mesa the way it is right now, Refreshing. It is Half-Life with a new life and presents a real challenge. I hope the BMS team will not bend to the spoiled children who believe if they complain enough mommy and daddy will cave in and cater to there personal demands.
Perhaps a few tweaks here and there, a little more polish, at the BMS teams sole descretion. There are a great number of us that are very pleased and satisfied with what you have achieved and your vision, revisions. We just may not be as vocal. Black Mesa team, I will say it again, you guys have made a fan of me. The kind of fan I was of Valve’s, at one time. And hope to be again.
Hay Valve!! …The Black Mesa Team just presented you with a trophy. Are you going to say Thank You?
Shame on Valve! and Gabe! for not acknowledging the BMS team’s commitment, dedication, sacrifice, and hard work that the Black Mesa team proudly offer the world for no compensation.
Shame on you Valve!! …This mod can only add to the legendary status of your flagship franchise.
Last I checked email was free.