Happy Birthday Half-life!

Or at least this will make that free XD

I have (far from easily) abstained from playing through Black Mesa more than once since release because I felt that I would be able to enjoy it so much more once it released on Steam via Greenlight.

I was going to wait until the Xen release before playing Black Mesa for a very unhealthy amount of time, but I’m going to have to make an exception.

One thing is certain, you guys can definitely count on me buying this masterpiece for myself and for a few of my friends as soon as it’s available. I will be paying full price and avoiding any sales there may be because you guys deserve it. You’ve taken a story that so many people love and given it a whole new life.

One last thing: Joel Nielsen, you are an absolute genius when it comes to composing music and I am so very much looking forward to the Xen tracks.

Good luck, Black Mesa team.

I highly doubt you can talk about this, but now that VALVe has officially sanctioned your work, will they be working with you to expand the story behind the Xen levels so that Half-Life and Half-Life 2 connect better? For example, we saw the Vortigaunts and the Nihalinth as slaves. Many assume they were slaves of the Combine, but there weren’t any Combine seen in Xen. Either they were invented at a later point or they were purposefully excluded until Half-Life 2. It would be great to have VALVe helping you expand the story of the final chapter of the original game.

Also, maybe VALVe can help you get the original voice actor of the G-Man (Michael Shapiro) on board now to re-record the final lines of the games.

Their G-Man does it almost pitch perfect. I would rather they got Robert Guillom (I should look up how to spell that) to do Eli Vance’s lines over again, but I thought the actor they used was terrible for that particular sequence.

no the Nihlianth wasn’t a slave to the combine, he was just running from it. the vort’s were slaves to the Nihlianth however.

but yes that would be nice to see them expand upon xen. one thing the BMS devs could do for Xen is add in the information that the crystal sample from the beginning of the game is from the Nihlianths chamber. they were going to do that in the original half-life but they ran out of time to make it visually obvious in his chamber with a dent in the ground where it used to be or something

same, I’d love to see the devs remake decay once they are done with the rest of the game and deathmatch. they already have most of the assets they would need to make it happen

Robert Guillaume is the name, and I completely agree. This was the one thing about Black Mesa that didn’t feel right to me. This says nothing about the individual’s skill as a voice actor, he just isn’t Eli Vance.

I kind of doubt VALVe is really getting involved in Black Mesa… They’re probably just giving the BM team their blessing, and that’s all…

If VALVe WAS helping, like providing resources and working with them to marge BM, HL2, and …HL3 (Bwahaha!) into one solid, contiguous universe, it’d be AWESOME!

…Buuuuuuut, I don’t see that happening.

Wait, the BM team already have a voice actor for G-Man and his lines are recorded? Since when? He only speaks at the end of the game, so how would we know what he sounds like until Xen is released… right? :fffuuu:

In Black Mesa, G-Man will be voiced by Kevin Sisk, the same guy who voices the security guards (aka the Barneys). You can actually hear G-Man speaking if you listen very closely in the Black Mesa trailer video.

10000 times this.

Kevin Sisk also showed off his G-Man voice in this interview. I don’t have the time right now to figure out exactly when in the podcast he does it.

i think the engine that the bm team is using should be called goldsrc 2

I have just tried to put 100% of my brain cells into use in order to process what you wrote, but while doing so my “operating system” crashed with an error: “impossible to be solved using logic, shutting down to prevent permanent brain damage”

Pretty sure one of the devs already posted saying that Valve was not involved with development.

The combine were not even created until Half-Life 2. They were not even a thought in Half-Life 1.

I figured. Hey, the BM team got this far themselves! I trust them to finish 'er off on their own!

I’d just like to respond to this by agreeing with you, and also by saying that I hope that the BM team finds some sort of subtle way to “introduce” the Combine and how they play into the HL1 storyline without it being heavy-handed. I want HL1 and HL2 pulled together more, without the original vision of either being largely altered.

Just little touches to make bigger things ad up. Familiar combine-styled architecture, maybe some small cameo by an adviser, or a HL2 gunship/dropship, or something of that nature. That’s what I’m really hoping for.

that could work maybe just 1 combine advisor in the background

Than I’d like to add that the [COLOR=‘Sienna’]Nihilanth might have the answers. Here are some of his most peculiar messages:

  • “Their slaves…we are their slaves…we are…” - This can easily mean the Combine is controlling them.
  • “You are man… he is not man… for you he waits… for you…” -… G-Man is watching.

That being said, I hope the dev team will add these, but nothing more. Advisors? no wai
And I’m also pretty sure the devs won’t discuss this with us, for it’s Xen stuff.

The Combine have never been in Xen. They don’t know how to get there. They use different teleportation technology than we do.

Ironically, both characters are voiced by Kevin Sisk in Black Mesa, IIRC. So you just said he was both perfectly and horribly casted. :smiley:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.