Happy Birthday Half-life!

Nah, he’s left the life brah. He’s legit now brah.

Who told you that?

I am gonna ask my friend who has a credit card to buy it for me. Unless it costs 79.99$ like the new xbox one games.

They said it’d be a relatively low price… so I’m guessing FAR less than 80 bucks…

I’m guessing somewhere between $20-$30, though I’d happily pay higher.

Seconding this. I personally went through a lot of work to finish the Finnish re-translation of Black Mesa and was pretty disappointed when all communication between translators and the team seemed to be cut off. Not that I don’t understand, especially in light of these news there must be NDAs and such that prevent you from discussing future plans with the community.

However I’d appreciate if you’d share some information with the translators, especially as the current CC files probably need to be altered for Steam release. It’s the worst to be left hanging!

Also, congrats on the Steam release. Black Mesa has really come far :slight_smile:

Edit: seems that some information might have been shared and I’ve just been out of the loop. I’ll get in touch with Jokerine about it.

Guess we can expect more tracks for Xen, on the other hand I doubt Joel Nielsen would waste his time work on the tracks he long finished.

  • If you really want to, you can easily replace any of the tracks, to the ones you prefer, tbh I did brought in like 3 tracks from HL1 (for the HEV suit, for the start of UC, and for the Gauss gun pickup), but the large majority of the BM tracks are good as they’re and fitting perfectly.

Well, if it costs 20 bucks or something…

There’s a subsection of people that just find it inconceivable to pay for things like games, movies or music.

I was considering offering a counterpoint, but we really don’t need that here.

Congraats. I wonder will TextFAMGUY’s Cuts (ST & OaR) be included to official steam version? If it is not forbidden to ask.

hm. so how much WOULD you all pay?

I wouldn’t even be mad if they charged 50 bucks for it.

Realistically speaking tho, 20 bucks at most.

Just to dispel a large rumor (and I know I’ll be viewed as the grinch that stole christmas): We are NOT on Source 2. It wouldn’t make sense for a company to license tech they haven’t proven yet with a released title to a mod team. Our visial however, WILL be improved.

Don’t get me wrong though, we’d love a Source 2 license but our fans would be waiting another 9 years if we had to port again.

Internet implosion in 3…2…1…

It was obvious you weren’t on Source 2. Some people here just haven’t realized that the SDK 2013 branch and the commercial license branch are different things.

Hmm. 4x 1 full-stop, 2x 3 full-stops, 1x 4 full-stops.

Does this mean Xbox One exclusive?

Congratulations Black Mesa Team. I was one of those who knew about the mod when it was announced in 2004. I’ve been following you guys for almost a decade and will never forget how excited i was when we had new pictures or videos of the game in the forum. I will definitely support you guys on Steam :slight_smile:

Question, can the player dismember the enemy AI on Steam version, that you can’t do on Source 2007?

I myself think it’s going to be compatible with SteamOS, which isn’t really so farfetched since Valve has said they’re already able to run games on it. The latest version of sdk probably accounts for that.

Either way, what I’m really looking forward to is the opensourcing of the map files, because it would be extremely useful for the type of stuff I’m doing right now.

I don’t know if this is part of opensourcing the map files, but it would be really cool if they could give us the vmf files for each one so that modders can edit them without decompiling and fixing the issues that result from that.

amazing news, i wonder if paid version will implement the efforts of those “Uncut” addons (like the uncut on a rail, and surface tension)

or even the option to enable remastered HL1 assets (like sounds/music) or HL1 weapon/enemy balances

I’ll bet all of those would like very nice in the Steam Workshop.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.