Hey all,
I’m making a roleplay map for Garry’s Mod, and in one section of the map, i have made a rotor that churns water, out of a func_rotating. I set the rotating sound to something, i click run map, but when i am in the game, i can hear the sound from the rotor everywhere in the map, i have tried changing the range and such, but it just means i hear it loud inside the range, and quieter everywhere else…
I’m using the Episode 2 SDK, and i have double checked (by eye and pointfile) for leaks, and i have found none, im ready to pull my hair out over this, anyone know how to solve it?
Cheers,
-Spyz