Hammer Lighting Problem

In my map the lighting is fine, but once I try use use dynamic lighting like a flashlight, there are dark spots where the flashlight hits the wall.
Here are some screenshots of the problem:


try buildcubemaps

how should this help the shadows?

It won’t.

How many cuts have you made into your geometry? Too many cuts means too many surfaces, and the dynamic lighting goes wonky. If you’ve got too many, try making them func_detail’s, it may help.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.