I’m a bit curious. Is the team (or part of the team) intending to stay together after Black Mesa? Just wondering whether you brilliant people have any plans for other games in the future.
From the trailer we can see Xen has a very high completion degree, but why you guys still need over half a year to finish it, what does it lack exactly?
And for the Q2 2019 release, is it a formal release or a beta release?
At last, I’m curious about what the system specs do you use in the trailer? Will it be higher than the current system requirement? I’m afraid I can’t run the Xen part in the highest effect at that time.
The team intend to stick together post BMS and work on something new and original.
The trailer exclusively shows ONLY the Xen chapter and the first map of Gonarch. Nothing else is shown. The other stuff is less finished, though most of it is in the art phase at this point. We will provide a more detailed per-chapter breakdown of our progress in December.
Not sure yet.
Xen may end up requiring slightly higher than our current system specs, we’re not sure yet. We have a significant chunk of early 2019 blocked out for optimising our assets, engine and maps. We’ll have a better idea then. Current Xen maps run on par or slightly worse than the ST:U maps, but the ST:U maps had extensive optimisation passes and were SIGNIFICANTLY less detailed than Xen. So that’s a good sign, most likely.
That is great to hear!
I have a small question regarding the music in the trailer - is it one of the new Xen tracks by Joel Nielsen or was it made exclusively for the trailer? Either way, it’s really good!
I almost cried. Fantastic work, everybody. I can’t wait to see the finished product.
That music! Joel, as always, you are a master. It never ceases to amaze me how good you are at what you do.
(Though sadly, the song gives me Hunt Down the Freeman flashbacks, mostly because of the vocals. When I hear it, part of my brain is seeing that cringe-ass HDTF prologue. Solution: Probably to just never watch any part of HDTF ever again, and when those Xen levels come out, to play them until the association switches. Those both sound like good ideas anyway. )
Only real criticism: The Gonarch looks kind of…bad. Not graphically bad; stylistically bad. It just doesn’t look much like good ol’ Gonarch to me. It’s mostly the sac; it just looks wrong somehow.
What’s up with those houndeyes? Are they on steroids or something? Not that it’s necessarily a bad thing — honestly, they look pretty cool, and it’s dope as hell to see a houndeye going up against a bullsquid! In all, it’s quite exciting to see this houndeye variation. I just hope there will be something in-game that explains/justifies it.
Did I mention that I can’t wait to see the finished product? Seriously, looking at the environments, the details… I can hardly believe my eyes! Such beauty. This is basically a game unto itself.
Awesome! Seeing as the song was made specifically for the trailer and isn’t featured anywhere else in Xen, do you reckon that there is a chance that he will upload this track to his YouTube channel or website sometime in the future? I’d love to have a version without the trailer’s SFX!
In Half-Life’s Xen, Valve expanded the range of headcrab enemies to showcase their life cycle (babies and Gonarch). This may be something similar, as the exploding houndeyes look quite small and the knockback houndeye is about the size of a bullsquid. I guess we’ll find out next spring!
First bug report of Xen:
When the tentacle impales the bullsquid at 1:04, the illumination of the area changes. Some green fog gets applied to the level.
I really like what I’ve seen so far. It looks a lot more interesting and varied than the original levels were - well worth the wait in my opinion. Keep up the great work!
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.