There is this on the website.
I’m assuming that it will be one of Xen’s menu screens, given that all but one of the others are already implemented.
There is this on the website.
I’m assuming that it will be one of Xen’s menu screens, given that all but one of the others are already implemented.
Fantastic work. Xen looks absolutely amazing and I can’t wait to give it a play!
According to Joel’s Facebook page, the track will be added to the soundtrack on release.
According to Joel’s Facebook page, the track will be added to the soundtrack on release.
Thanks! That is very good to hear.
Looks great! Can’t wait for Xen!
Well done just saw the Xen trailer today… Been quite a while since I came around this forum.
It’s very nice looking what you have achieved for xen, I really like the color schemes and the bioluminessence alien feel.
I have not full info of what has gone on for the last few years actually since pre-release retail version as I was not following and planning on waiting for the finished retail product.
Where did the test chamber go from the forum?
Is it just xen update or are some of the small things missing outside of uncut included? For instance NPC’s who have animations for parts like bullsquid eating scientist… Or Abrams Tank in Forget about Freeman. The Xen Soldier who slides the door apart. The animations are there If I remember somewhat correctly but it was left out sadly. Missing part from We got Hostiles Small Fry all of these I know and in no way ungreatful but it would be good to “Complete” these small things outside the uncut workshop maps. Oh yeah Tentacle in the Desert also…
It’s taken a long time to get to a loose 6 months left to finish but if you can totally complete this thing I think it will be an amazing achiement and some. I am not disappointed but it feels close that it is all pretty much there now surely.
anyway good luck with the final stretch of the development I will look forward to some further news.
I know it’s hard work but yeah just wanting it all to be there somewhat for nostalgia sake but also remix like ypu have or remaster.
Actually both the bullsquid eating and A-grunt opening doors are in the game, the opening doors is used on the big blast doors bellow the ladder you have to go through to access the lambda core area, it is rarely noticed in the fight do to the fact to enemies spawn on the oposite side just before it does that.
As for the bullsquid, eating a scientist that is used in a few locations in the blast pit the thing is unless you are being slow most people will not notice them.
No clue what you mean by the tank in forget about freeman. The tank is still there and still blows open the door it is just not under player control.
Would be nice to get to control the tanks turret during that but woudl be a a lot of work for a single event when they are focusing on Xen, psot xen maybe we can hope.
Also the missing part for We got hostiles, you mean teh vent maze, there is a mod to return that. I hope they bring it back some what as obvious side paths. But yeah don’t hold your breath. I think there is an earthbound discussion topic that might be good to view in general.
No clue what you mean by the tank in forget about freeman. The tank is still there and still blows open the door it is just not under player control.
Would be nice to get to control the tanks turret during that but woudl be a a lot of work for a single event when they are focusing on Xen, psot xen maybe we can hope.
I actually took the time to refresh my memory and funnily enough there is no door!
But the Abrams Tank is only a static prop with a button that trigger an event sequence that funnily enough we both think it should blow a door open to allow you to progress In reality this is a bit of a weird part in the original game seems a bit half thought out in Half life.
Anyway I also now remember that Xen Turret manned by the Alien Grunt… I think it was out of place in this part of the game somewhat but I wonder if it did indeed influence an alien turret for the xen levels? if not, it’s not a big deal but having seen the xen trailer It has made me wonder about what is going to happen.
I remember talk about certain parts that would be updated along with Xens completed design such as the Xen flora & fauna room in questionable ethics and the Xen cutscene In Test Chamber from the disaster. So there will be some updates pertaining to Xen I would imagine in at least these 2 circumstances as a given because they we’re clearly sighted as a “To Do” Once design was locked because they did not know what Xen really looked like at this time or it just was not good enough.
Xen looks so Good I have a funny feeling or a hopeful feeling there is quite a lot we don’t know going on behind the scenes.
still waiting really curious about it…
If you own the game, the first two Xen chapters (“Xen” and “Gonarch’s Lair”) are out for beta testing. Just right-click on “Black Mesa” in your Steam library, click Properties, and opt into the public beta on the Betas tab. I think the next chapter, Interloper, is on its way to public beta pretty soon as well.
I mean I was once a member of this forum, long time ago, back when Black Mesa Source just came out, and this forum had this unbelievably tech-unsavvy admin, a total noob, new to internet, and I posted this patch that made the physics in Black Mesa Source more like HL1 or something (made by someone individually I don’t recall), but this guy, giving no reason whatsoever just kept banning my thread. Finally he replied in PM that he will not click on my link. I don’t know, he was super scared, he thought it was 1998 and his IE 4 was going to get a virus or something.
So I mean, I’m mixed, I’m both happy and sad seeing the forum’s demise due to scared and unskilled people like this put into positions they can’t handle. The game itself was great work so… lil’ sad.
Cuz it has nothing to do with the fact that the dev members dont post here anymore, that the main website no longer points people to this community, that the forums underwent radical changes multiple times over the last handful of years, or that fans simply have moved on to the latest and greatest technology to chat and interact. Yeah… it was “unbelievably tech-unsavvy admin” that drove away people.
(Its posts like these that make me glad I quit admining the FB page years ago. )
Lol Bro. I was on this forum in december 2005, when a guy named Raminator essentially ran this place. He was abrasive and snarky. There was some nemesis dude named MGA and they fought these epic troll battles. In those days, members would troll other members about secret betas, inside release or content info and general shenanigans. You’re lucky the admin even replied in a PM. back in the day they would have replied with a trash talking shitpost.
Bro, you only read the part that upsets you. That purely and entirely universally accepted fact as it is, it wasn’t the whole message nor was the message itself a list of reasons. Like, same as your “Dev members dont post here anymore”, well you is a dev and you clearly posted here, right? ^^ I mean bro (or is u a girl?), isn’t it implicitly obvious that if there’s no updates to a game, then people stop following. Just not really helpful to have sh*t admins in a project you want to succeed, no? ^^
Btw, you gotta press Reply to reply. Otherwise there’s no notification.
(Its posts like these that make me glad I quit admining the FB page years ago. )
Oh! Again! Ummm… yyou saying it was the tech-unsavvy admin after all…no I’m kidding. ^^
E: By the way, I think the "I don’t want to click on a link"er might have been a developer… umm. Your name’s vaguely familiar, that’s all I recall.
Free counseling is available to those who can afford it.
lol! He thinks he upset me!
Ok ‘bro’. Whatever you say.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.